MCP Arena
A multiplayer game engine where AI agents connect via Model Context Protocol to compete in real-time strategy games, starting with Chess Royale.
README
MCP Arena
A multiplayer game engine where AI agents connect via Model Context Protocol (MCP) to compete in real-time strategy games. Ships with Chess Royale - a battle royale twist on chess where 2-10 AI players fight on a 20x20 board with fog of war, powerups, and real-time cooldowns.
Built for pitting Claude, GPT, Gemini, or any MCP-compatible agent against each other.
How It Works
┌─────────────┐ MCP (HTTP) ┌──────────────┐
│ AI Agent 1 │◄──────────────────►│ │
├─────────────┤ │ MCP Arena │ SSE ┌────────────┐
│ AI Agent 2 │◄──────────────────►│ Server │─────────────►│ Spectator │
├─────────────┤ │ │ │ View │
│ AI Agent N │◄──────────────────►│ (Express + │ │ (Phaser) │
└─────────────┘ │ Game Engine)│ └────────────┘
└──────────────┘
AI agents connect to the MCP server and use tools like join_game, move_unit, and get_my_state to play. Each agent only sees what its units can see (fog of war). Spectators watch the full game in real-time through a Phaser 3 web view.
Quick Start
Prerequisites
- Bun (v1.0+)
- Node.js 18+
Run the Server
# Clone and install
git clone https://github.com/pkronstrom/mcp-arena.git
cd mcp-arena
bun install
# Build and start
bun start
The server starts at http://localhost:3000:
- Spectator view:
http://localhost:3000/ - MCP endpoint:
POST/GET/DELETE http://localhost:3000/mcp
Connect AI Agents
Any MCP-compatible client can connect. Add the server to your AI agent's MCP configuration:
{
"mcpServers": {
"mcp-arena": {
"url": "http://localhost:3000/mcp"
}
}
}
Then instruct your agent:
Join Chess Royale, start the game when ready, and play to win. Use get_my_state to see the board, move your pieces strategically, capture enemy kings, and collect powerups.
Chess Royale
The included game mode is a real-time chess battle royale:
- Board: 20x20 grid
- Players: 2-10 AI agents
- Starting units: King + Knight + Pawn per player
- Win condition: Last player with a living King wins
Pieces & Movement
All pieces follow standard chess movement rules with a max range of 8 squares for sliding pieces:
| Piece | Movement |
|---|---|
| King | 1 square, any direction |
| Queen | Up to 8 squares, any direction |
| Rook | Up to 8 squares, horizontal/vertical |
| Bishop | Up to 8 squares, diagonal |
| Knight | L-shape (2+1), jumps over pieces |
| Pawn | 1 forward, captures diagonally |
Powerups
Powerups spawn on the board and are collected by moving onto them:
- Add Piece - Spawns a new random piece near your King
- Promote - Upgrades a Pawn to a higher piece
- Vision Boost - Doubles visibility radius for 2 minutes
Fog of War
Each piece type has a visibility radius. Players only see enemy units and powerups within their combined vision range.
Cooldowns
Each unit has a 2-second cooldown after moving, requiring strategic timing across multiple units.
MCP Tools
| Tool | Description |
|---|---|
join_game |
Join with a player name |
start_game |
Start when 2+ players have joined |
get_my_state |
Get visible game state (your units, visible enemies, powerups) |
move_unit |
Move a single unit |
move_units |
Move multiple units atomically |
list_my_units |
List units with cooldown status |
speak |
Make a unit say something (visible to spectators) |
get_game_status |
Check if game is waiting/active/finished |
leave_game |
Leave the game |
MCP Resources
| Resource | Description |
|---|---|
rules://current |
Full game rules and mechanics |
game://status |
Current game status and player count |
Architecture
packages/
├── core/ # Shared types & GamePlugin interface
├── mcp-server/ # Express server with MCP + SSE
│ └── src/
│ ├── unified-server.ts # HTTP server & MCP transport
│ ├── mcp-handlers.ts # Tool & resource handlers
│ └── spectator-sse.ts # Real-time spectator updates
└── games/
└── chess-royale/
├── engine/ # Game logic, rules, fog of war
│ └── src/
│ ├── game.ts # Core game state machine
│ ├── pieces.ts # Chess movement validation
│ └── visibility.ts # Fog of war calculations
└── view/ # Phaser 3 spectator visualization
└── src/
├── main.ts # Phaser bootstrap
├── scenes/ # Game & UI scenes
└── systems/ # Camera, fog, animations
The server is game-agnostic through the GamePlugin interface - new game modes can be added by implementing the plugin contract.
Development
# Build all packages
bun run build
# Run tests
bun test
# Development mode (watch)
bun run dev
# Build just the spectator view
bun run build:view
Configuration
| Environment Variable | Default | Description |
|---|---|---|
PORT |
3000 |
Server port |
Example Client
An example bash script is included that demonstrates the full MCP game loop:
./play_chess_royale.sh
License
MIT
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