mcp-ae
Enables control of Adobe After Effects via natural language, allowing project manipulation, layer creation, animation, and rendering through MCP.
README
MCP After Effects
An MCP (Model Context Protocol) server that lets Claude (or any MCP client) control Adobe After Effects via natural language.
How It Works
Claude ──MCP──► mcp-after-effects ──ExtendScript──► Adobe After Effects
The server bridges Claude to AE using one of three mechanisms (selected automatically based on your OS):
| Mode | OS | Mechanism |
|---|---|---|
applescript |
macOS | osascript → AE's DoScript |
com |
Windows | VBScript COM automation |
aerender |
Any | AE command-line renderer (aerender) |
Prerequisites
- Node.js ≥ 18
- Adobe After Effects (any recent version — CC 2019+)
- After Effects must be open for
applescript/commodes, oraerendermust be on your PATH foraerendermode
Installation
npm install
npm run build
Configuration
Claude Desktop (claude_desktop_config.json)
{
"mcpServers": {
"after-effects": {
"command": "node",
"args": ["/absolute/path/to/mcp-ae/dist/index.js"],
"env": {
"AE_BRIDGE_MODE": "auto"
}
}
}
}
Environment Variables
| Variable | Default | Description |
|---|---|---|
AE_BRIDGE_MODE |
auto |
Bridge mode: auto, applescript, com, or aerender |
AE_RENDER_PATH |
(OS default) | Full path to aerender binary when using aerender mode |
aerender Paths (defaults)
- macOS:
/Applications/Adobe After Effects 2024/aerender - Windows:
C:\Program Files\Adobe\Adobe After Effects 2024\Support Files\aerender.exe
Available MCP Tools
Project & Composition
| Tool | Description |
|---|---|
ae_get_project_info |
Get info about the open project |
ae_list_compositions |
List all compositions |
ae_get_composition_layers |
List all layers in a composition |
ae_create_composition |
Create a new composition |
Layers
| Tool | Description |
|---|---|
ae_add_text_layer |
Add a text layer |
ae_add_solid_layer |
Add a solid color layer |
ae_add_null_layer |
Add a null/control layer |
ae_import_file |
Import a file (video, image, audio, AEP) |
Animation
| Tool | Description |
|---|---|
ae_set_layer_property |
Set a layer property value (with or without keyframe) |
ae_add_keyframe |
Add a keyframe to a layer property |
ae_apply_effect |
Apply an effect to a layer by match name |
Render & Save
| Tool | Description |
|---|---|
ae_add_to_render_queue |
Add a composition to the render queue |
ae_start_render |
Start rendering all queued items |
ae_save_project |
Save the current project |
Advanced
| Tool | Description |
|---|---|
ae_run_script |
Execute raw ExtendScript in After Effects |
Example Prompts
Once connected to Claude, you can say things like:
- "List all compositions in my After Effects project"
- "Create a 1920×1080 composition called 'Intro' at 24fps, 5 seconds long"
- "Add a white text layer saying 'Hello World' at 72px font size, centered"
- "Set the opacity of layer 'Title' to 0 at t=0 and 100 at t=1 second"
- "Apply a Gaussian Blur to the background layer"
- "Add the 'Main' composition to the render queue and save to /tmp/output.mp4"
- "Run this ExtendScript:
app.project.activeItem.name"
Property Paths
Use dot notation for nested properties with ae_set_layer_property and ae_add_keyframe:
Transform.Position → [x, y]
Transform.Scale → [x, y] (percentage, e.g. [100, 100])
Transform.Rotation → degrees
Transform.Opacity → 0-100
Transform.Anchor Point → [x, y]
Common Effect Match Names
| Effect | Match Name |
|---|---|
| Gaussian Blur | ADBE Gaussian Blur 2 |
| Drop Shadow | ADBE Drop Shadow |
| Glow | ADBE Glo2 |
| Hue/Saturation | ADBE HUE SATURATION |
| Levels | ADBE Levels2 |
| Fractal Noise | ADBE Fractal Noise |
| Linear Wipe | ADBE Linear Wipe |
| Fill | ADBE Fill |
Find all match names by running: ae_run_script with:
var e = app.effects;
var r = [];
for (var i=0; i<e.length; i++) r.push(e[i].matchName);
return r.join("\n");
Development
npm run dev # Run with tsx (no build step)
npm run build # Compile TypeScript → dist/
npm run watch # Watch mode
Architecture
src/
├── index.ts # MCP server, tool definitions
├── ae-bridge.ts # OS-level AE communication
└── scripts/
└── common-effects.ts # Effect names & property path constants
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