mcc-fleet
Spawns and manages multiple Minecraft Console Client bots, enabling an MCP client like Claude to control each bot individually on offline-mode servers.
README
mcc-fleet
An MCP server that manages a fleet of Minecraft Console Client (MCC) instances and lets an MCP client (e.g. Claude) drive each bot individually.
MCC already ships an embedded MCP server, but each mcc process controls only one
account. This wrapper:
- Spawns/stops multiple
mccprocesses — each with its own nick, working directory, and MCP HTTP port. - Proxies the in-game tools of each MCC instance, addressed by nick.
Targets offline-mode servers (login by nick, no Microsoft auth) and MCC v26.1.
How it works
Claude ──stdio──▶ mcc-fleet (this wrapper) ──HTTP /mcp──▶ mcc (Bot1)
──HTTP /mcp──▶ mcc (Bot2)
...
Each bot's MCC config is rendered from mcc-template.ini into runtime/<nick>/MinecraftClient.ini.
MCC's embedded MCP endpoint only comes up after the bot joins the world, so spawn_bot
polls it until ready.
Tools exposed to the client
| Tool | Purpose |
|---|---|
spawn_bot(nick, host?, port?, timeout?) |
Start a bot, wait until ready, return its tools |
list_bots() |
Status, MCP port, pid, uptime of all bots |
list_bot_tools(nick) |
Discover a bot's in-game tools |
bot_call(nick, tool, arguments) |
Invoke one of a bot's in-game tools |
stop_bot(nick) / stop_all() |
Disconnect/terminate bot(s) |
Setup
uv sync
Configure the target server (defaults: localhost:25565):
export MCC_SERVER_HOST=play.example.net
export MCC_SERVER_PORT=25565
# optional:
export MCC_BINARY=mcc # path to the mcc executable
export MCC_BASE_MCP_PORT=33334 # first MCP port to allocate
Register with Claude Code
claude mcp add mcc-fleet \
-e MCC_SERVER_HOST=play.example.net -e MCC_SERVER_PORT=25565 \
-- uv run --directory /path/to/mcc-fleet mcc-wrapper
Then ask Claude to spawn_bot("Bot1"), bot_call("Bot1", ...), etc.
Notes
- The server must be in offline-mode for nick-only login.
- On shutdown the wrapper kills all child
mccprocesses (stop_all).
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