Godot MCP Server
AI-powered development assistant that bridges AI assistants with Godot game projects, enabling intelligent project analysis, smart code generation, debugging, and performance optimization.
README
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🎮 Godot MCP Server
AI-Powered Development Assistant for Godot Game Engine
Transform your Godot development with intelligent AI assistance
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🤔 The Problem
Working with Godot can be challenging when you need to:
- ❌ Analyze complex project structures and scene hierarchies
- ❌ Debug cryptic error messages and performance issues
- ❌ Generate boilerplate code following Godot best practices
- ❌ Understand legacy codebases or inherited projects
- ❌ Optimize game performance without deep engine knowledge
✨ The Solution
Godot MCP Server bridges the gap between AI assistants and your Godot projects, providing:
- ✅ Intelligent Project Analysis: Deep understanding of your game architecture
- ✅ Smart Error Diagnosis: AI-powered debugging with actionable suggestions
- ✅ Code Generation: Templates and patterns following Godot conventions
- ✅ Performance Insights: Automated optimization recommendations
- ✅ Architecture Guidance: Best practices for scalable game development
🚀 Quick Start
Using npx (Recommended)
No installation required! Run directly:
npx kooix-godot-mcp --project /path/to/your/godot/project
Add to Claude Desktop
<details> <summary><strong>Click to expand configuration steps</strong></summary>
Add to your Claude Desktop config file:
Windows: %APPDATA%\Claude\claude_desktop_config.json
macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
Linux: ~/.config/claude/claude_desktop_config.json
{
"mcpServers": {
"godot-mcp": {
"command": "npx",
"args": ["kooix-godot-mcp", "--project", "/path/to/your/godot/project"]
}
}
}
Note: Replace /path/to/your/godot/project with the actual path to your Godot project directory.
</details>
Alternative Installation Methods
<details> <summary><strong>Global Installation via NPM</strong></summary>
npm install -g kooix-godot-mcp
Then use in Claude Desktop config:
{
"mcpServers": {
"godot-mcp": {
"command": "godot-mcp",
"args": ["--project", "/path/to/your/godot/project"]
}
}
}
</details>
<details> <summary><strong>From GitHub Packages</strong></summary>
npm install -g @telagod/kooix-godot-mcp
</details>
<details> <summary><strong>From Source</strong></summary>
git clone https://github.com/telagod/kooix-godot-mcp.git
cd kooix-godot-mcp
npm install && npm run build
npm install -g .
</details>
🛠️ Features
📊 Project Intelligence
- Project Configuration: Extract settings, autoloads, and metadata
- Scene Architecture: Analyze node hierarchies and scene relationships
- Script Analysis: Parse GDScript for methods, properties, and signals
- Design Patterns: Identify architectural patterns and suggest improvements
🎨 Code Generation
- Smart Templates: Generate classes following Godot conventions
- 🎯 Player Controllers with input handling
- 🏗️ Manager Singletons for game systems
- 🖼️ UI Components (Menus, Dialogs, HUD)
- 🎮 Game Objects with lifecycle management
🌐 Network Systems
- Multiplayer Templates: Ready-to-use networking code
- REST API Integration: HTTP client implementations
- State Synchronization: Patterns for networked games
⚡ Performance Optimization
- Performance Profiling: Identify bottlenecks in your code
- Memory Management: Object pooling and resource optimization
- Best Practices: Automated code quality suggestions
- Performance Metrics: Real-time analysis of game systems
🐛 Debug & Troubleshooting
- Error Analysis: Intelligent parsing of Godot logs
- Crash Diagnostics: Root cause analysis for game crashes
- Performance Issues: Memory leaks and frame rate problems
- Code Quality: Static analysis and improvement suggestions
🎯 Use Cases
For Beginners
- 📚 Learn Godot best practices through generated examples
- 🔍 Understand existing project structures
- 🎓 Get explanations for complex game development concepts
For Experienced Developers
- 🚀 Accelerate development with smart code generation
- 🔧 Debug complex issues with AI-powered analysis
- 📈 Optimize performance with detailed recommendations
- 🏗️ Architect scalable game systems
For Teams
- 📋 Analyze and document legacy codebases
- 🔄 Maintain consistent coding standards
- 🤝 Onboard new team members faster
- 📊 Generate project health reports
🤖 Available Tools
| Tool | Description | Use Case |
|---|---|---|
get-project-info |
Extract project configuration and metadata | Understanding project structure |
list-scenes |
Analyze scene files and hierarchies | Scene management and organization |
analyze-scene |
Deep analysis of specific scene files | Debugging scene-related issues |
list-scripts |
Inventory all GDScript files | Code organization and refactoring |
analyze-script |
Parse script structure and patterns | Code quality and optimization |
generate-script-template |
Create common script patterns | Rapid development and consistency |
analyze-game-architecture |
High-level architectural analysis | System design and planning |
generate-ui-component |
Create UI component templates | Interface development |
optimize-game-performance |
Performance analysis and suggestions | Game optimization |
generate-network-system |
Networking code templates | Multiplayer development |
debug-project-errors |
Error log analysis and solutions | Troubleshooting and debugging |
start-debug-session |
Real-time debugging session | Interactive problem solving |
analyze-debug-logs |
Parse and interpret log files | Post-mortem analysis |
get-performance-insights |
Performance profiling and metrics | Optimization planning |
check-project-health |
Overall project quality assessment | Maintenance and planning |
📖 Documentation & Examples
Quick Examples
<details> <summary><strong>Generate a Player Controller</strong></summary>
extends CharacterBody2D
class_name PlayerController
@export var speed: float = 300.0
@export var health: int = 100
signal health_changed(new_health: int)
signal player_died
var _input_vector: Vector2
var _is_alive: bool = true
func _ready() -> void:
initialize_player()
func _process(delta: float) -> void:
if _is_alive:
handle_input()
update_movement(delta)
# ... complete implementation generated
</details>
<details> <summary><strong>Create UI Components</strong></summary>
extends Control
class_name GameHUD
@export var health_bar: ProgressBar
@export var score_label: Label
@export var timer_label: Label
func update_health(health: int) -> void:
if health_bar:
health_bar.value = health
# ... complete HUD system with animations
</details>
Advanced Usage
- 🎯 Project Analysis Guide
- 🎨 Code Generation Examples
- ⚡ Performance Optimization
- 🐛 Debugging Workflows
🤝 Contributing
We welcome contributions! Please see our Contributing Guide for details.
Development Setup
git clone https://github.com/telagod/kooix-godot-mcp.git
cd kooix-godot-mcp
npm install
npm run dev
📄 License
MIT License - see LICENSE file for details.
🆘 Support
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Made with ❤️ for the Godot Community
Supercharge your game development with AI assistance
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