Godot MCP Server

Godot MCP Server

AI-powered development assistant that bridges AI assistants with Godot game projects, enabling intelligent project analysis, smart code generation, debugging, and performance optimization.

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README

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🎮 Godot MCP Server

AI-Powered Development Assistant for Godot Game Engine

npm version npm downloads GitHub license Build Status

English | 中文

Transform your Godot development with intelligent AI assistance

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🤔 The Problem

Working with Godot can be challenging when you need to:

  • ❌ Analyze complex project structures and scene hierarchies
  • ❌ Debug cryptic error messages and performance issues
  • ❌ Generate boilerplate code following Godot best practices
  • ❌ Understand legacy codebases or inherited projects
  • ❌ Optimize game performance without deep engine knowledge

✨ The Solution

Godot MCP Server bridges the gap between AI assistants and your Godot projects, providing:

  • Intelligent Project Analysis: Deep understanding of your game architecture
  • Smart Error Diagnosis: AI-powered debugging with actionable suggestions
  • Code Generation: Templates and patterns following Godot conventions
  • Performance Insights: Automated optimization recommendations
  • Architecture Guidance: Best practices for scalable game development

🚀 Quick Start

Using npx (Recommended)

No installation required! Run directly:

npx kooix-godot-mcp --project /path/to/your/godot/project

Add to Claude Desktop

<details> <summary><strong>Click to expand configuration steps</strong></summary>

Add to your Claude Desktop config file:

Windows: %APPDATA%\Claude\claude_desktop_config.json macOS: ~/Library/Application Support/Claude/claude_desktop_config.json Linux: ~/.config/claude/claude_desktop_config.json

{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": ["kooix-godot-mcp", "--project", "/path/to/your/godot/project"]
    }
  }
}

Note: Replace /path/to/your/godot/project with the actual path to your Godot project directory. </details>

Alternative Installation Methods

<details> <summary><strong>Global Installation via NPM</strong></summary>

npm install -g kooix-godot-mcp

Then use in Claude Desktop config:

{
  "mcpServers": {
    "godot-mcp": {
      "command": "godot-mcp",
      "args": ["--project", "/path/to/your/godot/project"]
    }
  }
}

</details>

<details> <summary><strong>From GitHub Packages</strong></summary>

npm install -g @telagod/kooix-godot-mcp

</details>

<details> <summary><strong>From Source</strong></summary>

git clone https://github.com/telagod/kooix-godot-mcp.git
cd kooix-godot-mcp
npm install && npm run build
npm install -g .

</details>


🛠️ Features

📊 Project Intelligence

  • Project Configuration: Extract settings, autoloads, and metadata
  • Scene Architecture: Analyze node hierarchies and scene relationships
  • Script Analysis: Parse GDScript for methods, properties, and signals
  • Design Patterns: Identify architectural patterns and suggest improvements

🎨 Code Generation

  • Smart Templates: Generate classes following Godot conventions
    • 🎯 Player Controllers with input handling
    • 🏗️ Manager Singletons for game systems
    • 🖼️ UI Components (Menus, Dialogs, HUD)
    • 🎮 Game Objects with lifecycle management

🌐 Network Systems

  • Multiplayer Templates: Ready-to-use networking code
  • REST API Integration: HTTP client implementations
  • State Synchronization: Patterns for networked games

⚡ Performance Optimization

  • Performance Profiling: Identify bottlenecks in your code
  • Memory Management: Object pooling and resource optimization
  • Best Practices: Automated code quality suggestions
  • Performance Metrics: Real-time analysis of game systems

🐛 Debug & Troubleshooting

  • Error Analysis: Intelligent parsing of Godot logs
  • Crash Diagnostics: Root cause analysis for game crashes
  • Performance Issues: Memory leaks and frame rate problems
  • Code Quality: Static analysis and improvement suggestions

🎯 Use Cases

For Beginners

  • 📚 Learn Godot best practices through generated examples
  • 🔍 Understand existing project structures
  • 🎓 Get explanations for complex game development concepts

For Experienced Developers

  • 🚀 Accelerate development with smart code generation
  • 🔧 Debug complex issues with AI-powered analysis
  • 📈 Optimize performance with detailed recommendations
  • 🏗️ Architect scalable game systems

For Teams

  • 📋 Analyze and document legacy codebases
  • 🔄 Maintain consistent coding standards
  • 🤝 Onboard new team members faster
  • 📊 Generate project health reports

🤖 Available Tools

Tool Description Use Case
get-project-info Extract project configuration and metadata Understanding project structure
list-scenes Analyze scene files and hierarchies Scene management and organization
analyze-scene Deep analysis of specific scene files Debugging scene-related issues
list-scripts Inventory all GDScript files Code organization and refactoring
analyze-script Parse script structure and patterns Code quality and optimization
generate-script-template Create common script patterns Rapid development and consistency
analyze-game-architecture High-level architectural analysis System design and planning
generate-ui-component Create UI component templates Interface development
optimize-game-performance Performance analysis and suggestions Game optimization
generate-network-system Networking code templates Multiplayer development
debug-project-errors Error log analysis and solutions Troubleshooting and debugging
start-debug-session Real-time debugging session Interactive problem solving
analyze-debug-logs Parse and interpret log files Post-mortem analysis
get-performance-insights Performance profiling and metrics Optimization planning
check-project-health Overall project quality assessment Maintenance and planning

📖 Documentation & Examples

Quick Examples

<details> <summary><strong>Generate a Player Controller</strong></summary>

extends CharacterBody2D
class_name PlayerController

@export var speed: float = 300.0
@export var health: int = 100

signal health_changed(new_health: int)
signal player_died

var _input_vector: Vector2
var _is_alive: bool = true

func _ready() -> void:
    initialize_player()

func _process(delta: float) -> void:
    if _is_alive:
        handle_input()
        update_movement(delta)

# ... complete implementation generated

</details>

<details> <summary><strong>Create UI Components</strong></summary>

extends Control
class_name GameHUD

@export var health_bar: ProgressBar
@export var score_label: Label
@export var timer_label: Label

func update_health(health: int) -> void:
    if health_bar:
        health_bar.value = health

# ... complete HUD system with animations

</details>

Advanced Usage


🤝 Contributing

We welcome contributions! Please see our Contributing Guide for details.

Development Setup

git clone https://github.com/telagod/kooix-godot-mcp.git
cd kooix-godot-mcp
npm install
npm run dev

📄 License

MIT License - see LICENSE file for details.


🆘 Support


<div align="center">

Made with ❤️ for the Godot Community

Supercharge your game development with AI assistance

Star on GitHub

</div>

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