Godot MCP Server
Bridges Claude Code with the Godot editor via WebSocket, enabling AI-driven game development commands such as scene tree inspection and code generation.
README
Godot MCP Server
MCP server that bridges Claude Code with the Godot editor via WebSocket. This repo only provides the MCP server — the Godot addon must be installed separately.
Prerequisites
Install the Godot addon from: https://github.com/youichi-uda/godot-mcp-pro
The addon connects automatically to the MCP server at ws://localhost:6505 when the editor starts.
This repo is a free client for the premium addon Godot MCP Pro. Get the premium version here:
Setup
1. Clone this repo
git clone https://github.com/neondeex/GodotMCP-Pro-Free-Client
cd GodotMCP-Pro-Free-Client
2. Install dependencies
npm install
3. Start the server
npm start
Configure Claude Code
Add this to ~/.claude.json under mcpServers:
{
"mcpServers": {
"godot": {
"command": "node",
"args": ["/absolute/path/to/GodotMCP-Pro-Free-Client/index.js"]
}
}
}
Or via CLI:
claude mcp add godot node -- /absolute/path/to/GodotMCP-Pro-Free-Client/index.js
Available Tools
167 tools across 25 categories:
| Category | Tools | Description |
|---|---|---|
| Project | 9 | Project info, filesystem, settings, autoloads |
| Scene | 9 | Create, open, save, list, play scenes |
| Node | 13 | Add, delete, move, rename, signals, properties |
| Script | 7 | List, read, create, edit, attach, validate GDScript |
| Editor | 13 | State, errors, screenshots, settings, EditorScript |
| Input | 5 | Simulate keyboard, mouse, actions, sequences |
| Runtime | 18 | Live game inspection, properties, signals, physics |
| Animation | 6 | List, create, delete animations and keyframes |
| Animation Tree | 8 | State machines, transitions, blend parameters |
| Audio | 6 | Buses, effects, volumes, AudioStreamPlayer |
| Batch | 7 | Multi-node operations, scene analysis |
| Shader | 6 | Create, read, edit shaders, assign materials |
| Export | 3 | List presets, export project, preset info |
| Resource | 4 | Read, edit, create, preview Godot resources |
| Input Map | 2 | Get and set input action bindings |
| Scene 3D | 6 | Meshes, lights, materials, camera, environment |
| Physics | 6 | Collision shapes, physics bodies, layers, raycast |
| Analysis | 6 | Unused resources, signal flow, dependencies, metrics |
| Navigation | 5 | NavRegion, NavAgent, bake mesh, layer config |
| Particles | 5 | Create particles, materials, presets, properties |
| Profiling | 2 | Performance monitors (game + editor) |
| Testing | 5 | Test scenarios, assertions, stress tests |
| Theme | 7 | Colors, fonts, styleboxes, apply to nodes |
| Tilemap | 6 | Set cells, fill rect, clear, get info |
| Android | 3 | List devices, deploy, preset info |
How It Works
Claude Code ──(MCP/stdio)──▶ MCP Server ──(WebSocket :6505)──▶ Godot addon
- Claude invokes a tool (e.g.
get_scene_tree) - The MCP server forwards it as a JSON-RPC request to the Godot addon
- Godot executes the command and returns the result
- The MCP server relays the result back to Claude
The server tries ports 6505–6514 in order and binds to the first available one.
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