Godot MCP Connector

Godot MCP Connector

An out-of-the-box, zero-dependency Model Context Protocol (MCP) server integration designed specifically for the Godot Engine (4.x).Once connected, your AI agents (Claude, Cursor, Trae, ChatGPT) gain access to a powerful set of tools to interact with your active Godot project directory.

Category
Visit Server

README

Godot MCP (Server-Sent Events) - Cursor, Claude and Windsurf Connector

English | δΈ­ζ–‡

Original Stars Original Forks Godot Engine MCP Standard License: MIT Host: VberAI

An out-of-the-box, zero-dependency Model Context Protocol (MCP) server integration designed specifically for the Godot Engine (4.x).

πŸ“’ Notice on Organization Migration & Trust

This repository (vberai/godot-mcp) is the official organizational home of the highly popular godot-mcp plugin, originally created by our co-founder and lead developer @DaxianLee (Original repository: DaxianLee/godot-mcp, trusted by 460+ stars and 50+ forks).

We have migrated active development here under the VberAI brand to ensure long-term maintenance, continuous feature upgrades (such as multi-IDE one-click setup helpers), and deeper engine integrations. It is and will always remain 100% free and open-source!


✨ Zero-Dependency & Built-in GUI Setup

Most MCP plugins force you to install Node.js/NPM, compile TS files, and configure terminal routers. godot-mcp works differently:

  • Zero CLI Friction: Runs entirely inside your Godot Editor via a lightweight built-in HTTP server.
  • One-Click IDE Configuration: Includes an in-editor docking panel that can instantly write configuration files for Cursor or Trae with a single click, or copy the exact CLI installation config strings for Claude Desktop / Claude Code.
  • Visual Control Hub: Switch tools, monitor local server live-logs, and control connection ports (Default: 3000) directly within Godot's UI interface.
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ [ Godot Editor Panel ]                                 β”‚
β”‚ β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚
β”‚ β”‚  Server Logs  β”‚ β”‚  Tools Status  β”‚ β”‚  Config (IDE) β”‚ β”‚
β”‚ β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”΄ └────────────────┴ ──────────────── β”‚
β”‚ β”‚  Host IP: 127.0.0.1      [Start Server] [Stop]     β”‚ β”‚
β”‚ β”‚  Selected IDE: [ Cursor / Trae / Claude Desktop ] β”‚ β”‚
β”‚ β”‚  >> [ONE-CLICK CONFIG] <<                          β”‚ β”‚
β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

🧰 Supported MCP Tools (API Registry)

Once connected, your AI agents (Claude, Cursor, Trae, ChatGPT) gain access to a powerful set of tools to interact with your active Godot project directory. The server exposes the following functions:

<p align="center"> <img src="assets/images/en/tools.png" alt="Godot MCP supported tools" width="800"/> </p>

πŸ“ Workspace & Scene Management

  • scene_create(path, root_node_type): Generates a new .tscn scene resource programmatically.
  • scene_open(path): Automatically opens, matches, and focuses the viewport on a target scene in the editor.
  • scene_save(): Triggers a live-saving event of the current working scene.
  • get_scene_tree(path): Exposes the full, parsed node tree structure of a target scene to the LLM context.
  • get_scene_info(path): Returns metadata, external dependencies (resources), and inspector details of a scene.

πŸ“ Script Refactoring & Editing

  • read_gdscript(path): Safely loads any .gd file into the AI's window for inspection.
  • write_gdscript(path, code): Writes or modifies full GDScript code, fully supported with auto-formatting and syntax validation.
  • modify_gdscript(path, modifications): Appends, replaces, or structures specific blocks of an active GDScript without rewriting the entire file.

βš™οΈ Engine State & Execution

  • get_godot_state(): Fetches global editor context, window structures, selected nodes, and active build options.
  • execute_editor_command(command): Allows the agent to instruct the parent system to build project files, compile assets, or run/stop the active game scene.

🎬 Demo

<p align="center"> <img src="assets/video/video.gif" alt="Godot MCP demo" width="800"/> </p>


⚑ Quick Start (60-Second Setup)

1. Enable the Godot Addon

  1. Copy the addons/godot_mcp folder into your Godot project's res://addons/ directory.
  2. In Godot, navigate to Project -> Project Settings -> Plugins and check the Enable box for Godot MCP Server.

<p align="center"> <img src="assets/images/en/enable.png" alt="Enable Godot MCP plugin in Project Settings" width="800"/> </p>

2. Start the MCP Server

  1. Open the GodotMCP panel in the editor dock.
  2. Click Start Server and confirm the server is running on port 3000.

<p align="center"> <img src="assets/images/en/start.png" alt="Start Godot MCP server from the editor panel" width="800"/> </p>

3. Live Setup Your Favorite Client

Option A: Cursor / Trae (Dynamic Built-in Panel Setup)

  1. Locate the GodotMCP panel on your editor docks (usually bottom-right or right panel).
  2. Go to the Config tab.
  3. Click One-Click Config. The plugin will locate your local IDE configuration files and register the server block instantly.

<p align="center"> <img src="assets/images/en/IDE-config.png" alt="One-click IDE configuration in Godot MCP panel" width="800"/> </p>

Option B: Claude Desktop Configuration

Copy the configuration below to your claude_desktop_config.json manually if desired:

{
  "mcpServers": {
    "godot-mcp": {
      "command": "curl",
      "args": ["-s", "http://127.0.0.1:3000/mcp"],
      "transport": "http"
    }
  }
}

🌐 The VberAI Ecosystem

While Godot MCP is 100% free and open-source under the MIT license, we specialize in building professional AI-native game design environments. If you are developing on other platforms or need enterprise-class automated workspaces, explore our customized pro-grade engines:

Engine / Suite Product License / Edition Details & Store
Godot Engine Godot MCP 🟒 Open-Source (MIT) Free forever, community-driven workflow
Unity Engine Unity MCP Pro 🟑 Commercial Custom memory routing, specialized agent bindings
Cocos Creator Cocos MCP Pro 🟑 Commercial Optimizations for Web, H5, and WeChat Mini-games
VberAI Studio VberAI Studio (SaaS) πŸ’Ž Subscription Complete agent-native studio managing assets & design

Learn more and start your free trials at vberai.com.


🀝 Support & Development

We highly encourage community bug reports and pull requests!

  • If you encounter an issue or want to suggest new Godot API tools, please open an Issue.
  • For corporate inquires and licensing regarding Cocos/Unity products, email us at: info [at] vberai.com.

πŸ“„ License

This repository is licensed under the MIT License - see the LICENSE file for details.

<p align="center"> <img src="https://img.shields.io/github/stars/DaxianLee/godot-mcp?style=for-the-badge&color=blue" alt="Stars"> <img src="https://img.shields.io/github/license/DaxianLee/godot-mcp?style=for-the-badge" alt="License"> <a href="https://vberai.com"><img src="https://img.shields.io/badge/Official_Website-VberAI-purple?style=for-the-badge" alt="VberAI Website"></a> <a href="https://t.me/+8618827755984"><img src="https://img.shields.io/badge/Telegram-Join_Community-2CA5E0?style=for-the-badge&logo=telegram" alt="Telegram"></a> </p>

Recommended Servers

playwright-mcp

playwright-mcp

A Model Context Protocol server that enables LLMs to interact with web pages through structured accessibility snapshots without requiring vision models or screenshots.

Official
Featured
TypeScript
Magic Component Platform (MCP)

Magic Component Platform (MCP)

An AI-powered tool that generates modern UI components from natural language descriptions, integrating with popular IDEs to streamline UI development workflow.

Official
Featured
Local
TypeScript
Audiense Insights MCP Server

Audiense Insights MCP Server

Enables interaction with Audiense Insights accounts via the Model Context Protocol, facilitating the extraction and analysis of marketing insights and audience data including demographics, behavior, and influencer engagement.

Official
Featured
Local
TypeScript
VeyraX MCP

VeyraX MCP

Single MCP tool to connect all your favorite tools: Gmail, Calendar and 40 more.

Official
Featured
Local
graphlit-mcp-server

graphlit-mcp-server

The Model Context Protocol (MCP) Server enables integration between MCP clients and the Graphlit service. Ingest anything from Slack to Gmail to podcast feeds, in addition to web crawling, into a Graphlit project - and then retrieve relevant contents from the MCP client.

Official
Featured
TypeScript
Kagi MCP Server

Kagi MCP Server

An MCP server that integrates Kagi search capabilities with Claude AI, enabling Claude to perform real-time web searches when answering questions that require up-to-date information.

Official
Featured
Python
E2B

E2B

Using MCP to run code via e2b.

Official
Featured
Neon Database

Neon Database

MCP server for interacting with Neon Management API and databases

Official
Featured
Exa Search

Exa Search

A Model Context Protocol (MCP) server lets AI assistants like Claude use the Exa AI Search API for web searches. This setup allows AI models to get real-time web information in a safe and controlled way.

Official
Featured
Qdrant Server

Qdrant Server

This repository is an example of how to create a MCP server for Qdrant, a vector search engine.

Official
Featured