Godot Documentation MCP Server

Godot Documentation MCP Server

Enables AI assistants to search the Godot 4.7 documentation locally using hybrid keyword and semantic search, providing accurate API references with URLs and section hierarchy.

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Godot Documentation MCP Server

Local MCP server that lets Cursor search the Godot 4.7 documentation via hybrid keyword + semantic retrieval over RST source files.

Features

  • Indexes .rst files from a local docs-source/ checkout
  • Hybrid search (keyword + semantic, Reciprocal Rank Fusion)
  • Compact results with file path, section hierarchy, and docs URLs
  • On-disk index cache under .index/ (fast startup; incremental reindex)
  • MCP tools: search_docs, list_versions, status, reindex

Requirements

  • Python 3.11+
  • A clone of the Godot docs repository in docs-source/

Setup

python -m venv .venv

# Windows
.venv\Scripts\activate

# macOS / Linux
source .venv/bin/activate

pip install -r requirements.txt

Clone the documentation source (branch 4.7):

git clone --branch 4.7 --depth 1 https://github.com/godotengine/godot-docs.git docs-source

Do not modify files under docs-source/ during normal use.

Run the server

With the virtual environment activated:

python server.py

The server listens at http://127.0.0.1:8901/mcp.

On startup it loads a compatible cache from .index/ when available; otherwise it rebuilds the index (first run downloads the embedding model and may take several minutes).

Add the MCP configuration in Cursor

Start the server first, then register it in Cursor.

Open Cursor Settings → MCP (or edit your user MCP config) and add:

{
  "mcpServers": {
    "godot-doc-mcp": {
      "type": "http",
      "url": "http://127.0.0.1:8901/mcp"
    }
  }
}

After saving, ensure godot-doc-mcp shows as connected. You can verify with the status tool, then try search_docs with a query such as "CharacterBody2D move_and_slide".

Recommended Cursor rule

MCP registration alone does not make the agent prefer the docs over its training data. Add a project or user rule so Godot 4.7 answers go through this server:

# Godot 4.7 documentation

For Godot 4.7 APIs, nodes, signals, methods, and engine behavior:

- Treat the `godot-doc-mcp` MCP tools as the source of truth.
- Call `search_docs` before answering; do not rely on memorized Godot knowledge.
- Prefer returned documentation URLs and section metadata when citing sources.
- If search returns nothing useful, say so instead of inventing API details.

Put this in .cursor/rules/ (project) or your user rules (all projects). Scope it to Godot work so it does not force doc search for unrelated tasks.

MCP tools

Tool Purpose
search_docs Search docs (query, optional max_results, optional version)
list_versions List indexed documentation versions
status Index stats, cache source, docs version, git revision
reindex Update the index (force=false incremental; force=true full rebuild)

Configuration

Main settings live in config.py:

Setting Default Notes
DOCS_SOURCE_DIR docs-source/ Local RST checkout
DOCS_VERSION 4.7 Version stamped on chunks
DOCS_BASE_URL https://docs.godotengine.org/en/4.7/ Used for result URLs
SEARCH_BACKEND hybrid Also supports semantic or keyword
EMBEDDING_MODEL all-MiniLM-L6-v2 Local sentence-transformers model
REINDEX_ON_STARTUP True Load cache or rebuild on start
INDEX_CACHE_DIR .index/ Generated cache (gitignored)

Project layout

server.py          MCP HTTP entrypoint
tools.py           Thin MCP tool adapters
indexer.py         RST discovery, parsing, chunking, embedding
search.py          Keyword, semantic, and hybrid retrieval
persistence.py     On-disk index save/load
models.py          Shared data structures
config.py          Paths, version, search backend
docs-source/       External Godot docs checkout
.index/            Generated index cache

See PROJECT_PLAN.md and TODO.md for architecture details and phase status.

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