Gamedev All-in-One MCP

Gamedev All-in-One MCP

Unifies Roblox Studio, Unity, Unreal Engine, and Blender into a single AI-powered control plane with 78 tools for automated game development.

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🎮 Gamedev All-in-One MCP

One Server. Four Engines. 78 Tools. Zero Friction.

The first open-source MCP server that unifies Roblox Studio, Unity, Unreal Engine, and Blender into a single AI-powered control plane.

License: AGPL-3.0 Node 20+ TypeScript MCP Tools Engines Status

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Quick Start · Features · Architecture · Tool Inventory · Dashboard · Contributing

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"Hey Claude, create a red spinning cube in Unity, then replicate it in Roblox and Blender."

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✨ Features

<table> <tr> <td width="50%">

🔧 78 MCP Tools

Across 12 modules — scene management, scripting, instance CRUD, physics simulation per engine.

🌉 4 Engine Connectors

Auto-reconnecting bridges for Roblox (HTTP), Unity (TCP), Unreal (TCP), and Blender (TCP).

🤖 Built-in AI Console

Chat with Claude, GPT-4o, or Gemini directly from the dashboard — tools auto-execute.

</td> <td width="50%">

🖥️ Web Dashboard

Real-time SSE monitoring at localhost:3100 with glassmorphism dark theme UI.

⚡ Physics Engine

Per-engine gravity, rigid bodies, constraints, raycasting, force/impulse simulation.

🔌 Universal Compatibility

Works with Claude Desktop, Cursor, Claude Code, OpenCode, VS Code Copilot, and any MCP client.

</td> </tr> </table>


🎯 Supported Engines

<table> <tr> <td align="center" width="25%"> <br /> <img src="https://img.shields.io/badge/-Roblox%20Studio-00A2FF?style=for-the-badge&logo=roblox&logoColor=white" /> <br /><br /> <b>31 tools</b><br /> HTTP Long-Poll Bridge<br /> Port <code>3002</code><br /> <sub>Luau Plugin Included</sub> <br /><br /> </td> <td align="center" width="25%"> <br /> <img src="https://img.shields.io/badge/-Unity-000000?style=for-the-badge&logo=unity&logoColor=white" /> <br /><br /> <b>15 tools</b><br /> TCP Socket Bridge<br /> Port <code>7890</code><br /> <sub>C# EditorWindow</sub> <br /><br /> </td> <td align="center" width="25%"> <br /> <img src="https://img.shields.io/badge/-Unreal%20Engine-313131?style=for-the-badge&logo=unrealengine&logoColor=white" /> <br /><br /> <b>15 tools</b><br /> TCP Socket Bridge<br /> Port <code>55557</code><br /> <sub>C++ Plugin</sub> <br /><br /> </td> <td align="center" width="25%"> <br /> <img src="https://img.shields.io/badge/-Blender-F5792A?style=for-the-badge&logo=blender&logoColor=white" /> <br /><br /> <b>13 tools</b><br /> TCP Socket Bridge<br /> Port <code>9876</code><br /> <sub>Python Addon</sub> <br /><br /> </td> </tr> </table>


🚀 Quick Start

# Clone the repo
git clone https://github.com/nicepkg/gamedev-all-in-one.git
cd gamedev-all-in-one

# Install & build
npm install
npm run build

# Start the server
npm run dev

Then open http://127.0.0.1:3100 for the web dashboard.

MCP Client Configuration

Add to your MCP client config (Claude Desktop, Cursor, etc.):

{
  "mcpServers": {
    "gamedev-all-in-one": {
      "command": "node",
      "args": ["/absolute/path/to/gamedev-all-in-one/dist/index.js"]
    }
  }
}

🏗 Architecture

graph TB
    subgraph Client["🤖 MCP Clients"]
        CD[Claude Desktop]
        CR[Cursor]
        CC[Claude Code]
        OC[OpenCode]
        VS[VS Code Copilot]
    end

    subgraph Server["⚡ MCP Server — Node.js"]
        FND["🔧 Foundation (4 tools)"]
        RBX["🟦 Roblox (20 tools)"]
        UNI["⬛ Unity (15 tools)"]
        UNR["⬜ Unreal (15 tools)"]
        BLN["🟧 Blender (13 tools)"]
        WEB["🖥️ Dashboard :3100"]
    end

    subgraph Engines["🎮 Game Engines"]
        RS["Roblox Studio<br/>Luau Plugin"]
        UE["Unity Editor<br/>C# EditorWindow"]
        UEE["Unreal Editor<br/>C++ Plugin"]
        BE["Blender<br/>Python Addon"]
    end

    Client -->|stdio| Server
    RBX -->|"HTTP :3002"| RS
    UNI -->|"TCP :7890"| UE
    UNR -->|"TCP :55557"| UEE
    BLN -->|"TCP :9876"| BE

    style Client fill:#1e1b4b,stroke:#6366f1,color:#e0e7ff
    style Server fill:#0c4a6e,stroke:#0ea5e9,color:#e0f2fe
    style Engines fill:#431407,stroke:#f97316,color:#fff7ed

📦 Tool Inventory (78 tools)

<details> <summary><b>🔧 Foundation — 4 tools</b></summary>

Tool Description
project_init Initialize project manifest
inspect_project Read manifest state
doctor Validate environment and connectors
list_capabilities List all tools and connector status

</details>

<details> <summary><b>🟦 Roblox — 31 tools</b></summary>

Category Tools
Core (2) roblox_run_code · roblox_create_workspace_part
Script (5) roblox_get_script_source · roblox_set_script_source · roblox_edit_script_lines · roblox_grep_scripts · roblox_inject_code
Instance (7) roblox_create_instance · roblox_delete_instance · roblox_set_property · roblox_clone_instance · roblox_reparent_instance · roblox_create_instances_bulk · roblox_import_asset
Query (12) roblox_get_instance_properties · roblox_get_instance_children · roblox_search_instances · roblox_get_file_tree · roblox_read_output_logs · roblox_search_decal · roblox_search_asset3d · roblox_search_mechanics · roblox_search_gamesystem · roblox_search_userinterface · roblox_search_utility · roblox_search_toolbox
Physics (5) roblox_set_gravity · roblox_set_physics · roblox_add_constraint · roblox_raycast · roblox_simulate_physics

</details>

<details> <summary><b>⬛ Unity — 15 tools</b></summary>

Category Tools
Core (10) unity_get_hierarchy · unity_get_gameobject · unity_create_gameobject · unity_delete_gameobject · unity_set_component_property · unity_add_component · unity_set_transform · unity_get_script_source · unity_play_mode · unity_execute_menu_item
Physics (5) unity_set_gravity · unity_add_rigidbody · unity_add_joint · unity_raycast · unity_apply_force

</details>

<details> <summary><b>⬜ Unreal Engine — 15 tools</b></summary>

Category Tools
Core (10) unreal_get_world_outliner · unreal_get_actor · unreal_spawn_actor · unreal_destroy_actor · unreal_set_actor_transform · unreal_set_actor_property · unreal_get_blueprint · unreal_run_python · unreal_play_mode · unreal_get_viewport_screenshot
Physics (5) unreal_set_gravity · unreal_set_simulate_physics · unreal_add_physics_constraint · unreal_raycast · unreal_apply_force

</details>

<details> <summary><b>🟧 Blender — 13 tools</b></summary>

Category Tools
Core (8) blender_get_scene · blender_get_object · blender_create_object · blender_delete_object · blender_set_transform · blender_set_material · blender_run_python · blender_export
Physics (5) blender_set_gravity · blender_setup_rigid_body · blender_add_constraint · blender_bake_physics · blender_apply_force

</details>


🖥️ Web Dashboard

The built-in dashboard at http://127.0.0.1:3100 features a dark glassmorphism UI:

<p align="center"> <img src="docs/screenshots/dashboard.png" alt="Web Dashboard" width="800" /> </p>

Panel Description
Engine Status Real-time connection status for all 4 engines with animated glow effects
AI Console Chat with Claude / GPT-4o / Gemini — auto-executes engine tools
Tool Registry All 78 tools with color-coded engine dots and live search
Event Log SSE-powered real-time stream of connections, tool calls, and errors

AI Console Providers

Provider Models
Anthropic Claude Opus 4.6, Claude Sonnet 4.6, Claude Haiku 4.5
OpenAI GPT-5.4, GPT-5.4 Mini, GPT-5.4 Nano, o3, o4-mini
Google Gemini 2.5 Pro, Gemini 2.5 Flash, Gemini 2.5 Flash-Lite

API keys are stored in localStorage only — never sent to or stored on the server.


🔌 Roblox Studio Plugin

A production-ready single-file plugin is included.

Installation

  1. Copy runtime/roblox-studio-plugin/GamedevAllInOne.server.lua to your Plugins folder:
    • Windows: %LOCALAPPDATA%\Roblox\Plugins\
    • Mac: ~/Documents/Roblox/Plugins/
  2. Restart Roblox Studio
  3. Enable: Game Settings > Security > Allow HTTP Requests = ON
  4. Start the server with npm run dev
  5. Plugin auto-connects on load

Plugin Features

  • 31 command handlers (script CRUD, instance CRUD, physics, raycast)
  • Auto-handshake with bridge on startup
  • HTTP long-poll command loop with pcall-wrapped requests
  • Toolbar button to start/stop runtime

🌉 Bridge Architecture

Engine Protocol Port Reconnect Plugin
Roblox HTTP long-poll 3002 N/A Luau plugin (included)
Unity TCP socket 7890 Auto C# EditorWindow
Unreal TCP socket 55557 Auto C++ Plugin
Blender TCP socket 9876 Auto Python Addon

All bridges bind to 127.0.0.1 only. TCP bridges auto-reconnect with configurable intervals.


⚙️ Configuration

Environment Variables

Variable Default Description
WEB_DASHBOARD_PORT 3100 Dashboard HTTP port
WEB_DASHBOARD_ENABLED true Set false to disable dashboard
ROBLOX_LUAU_BRIDGE_PORT 3002 Roblox Luau bridge port
UNITY_BRIDGE_PORT 7890 Unity TCP bridge port
UNREAL_BRIDGE_PORT 55557 Unreal TCP bridge port
BLENDER_BRIDGE_PORT 9876 Blender TCP bridge port

🔒 Security

  • Loopback only — all bridges bind to 127.0.0.1
  • Host validation — requests with invalid Host headers are rejected
  • Origin-restricted CORS — only localhost origins permitted
  • Body size limits — 1 MiB max on Luau bridge, 64 KiB on dashboard API
  • Input validation — Zod schemas on all bridge endpoints
  • No server-side secrets — API keys live in browser localStorage only
  • Graceful degradation — port conflicts disable individual services without crashing

🛠 Development

npm run dev          # Start with tsx (hot reload)
npm run build        # TypeScript compile + copy dashboard
npm start            # Production mode
npm test             # Run tests

Project Structure

src/
├── index.ts                        # Entry point + graceful shutdown
├── version.ts                      # NAME, VERSION constants
├── server/
│   └── create-server.ts            # McpServer + 12 tool module registration
├── connectors/
│   ├── shared/tcp-bridge.ts        # Shared TCP bridge (Unity/Unreal/Blender)
│   ├── roblox/index.ts             # Roblox detection + command dispatch
│   ├── luau/bridge.ts              # HTTP long-poll bridge (hardened)
│   ├── unity/index.ts              # Unity detection + TCP bridge
│   ├── unreal/index.ts             # Unreal detection + TCP bridge
│   └── blender/index.ts            # Blender detection + TCP bridge
├── tools/
│   ├── foundation.ts               # 4 foundation tools
│   ├── roblox*.ts                  # 20 Roblox tools (5 files)
│   ├── unity*.ts                   # 15 Unity tools (2 files)
│   ├── unreal*.ts                  # 15 Unreal tools (2 files)
│   └── blender*.ts                 # 13 Blender tools (2 files)
└── web/
    ├── server.ts                   # Dashboard HTTP + SSE + Chat API
    ├── llm-proxy.ts                # Multi-provider LLM with tool execution
    └── dashboard.html              # Single-file frontend (dark theme)

runtime/
└── roblox-studio-plugin/
    └── GamedevAllInOne.server.lua  # Production-ready Studio plugin

🤝 Contributing

Contributions are welcome! Here's how to get started:

  1. Fork the repository
  2. Create a feature branch: git checkout -b feat/amazing-feature
  3. Commit your changes: git commit -m 'feat: add amazing feature'
  4. Push to the branch: git push origin feat/amazing-feature
  5. Open a Pull Request

Areas We'd Love Help With

  • 🎮 Engine plugins — C# EditorWindow for Unity, C++ plugin for Unreal, Python addon for Blender
  • 🧪 Tests — unit tests, integration tests, E2E bridge tests
  • 📚 Docs — tutorials, video walkthroughs, example prompts
  • 🌐 i18n — translations for the dashboard UI
  • 🔧 New tools — animation, audio, terrain, lighting tools per engine

📚 Upstream References

<details> <summary>Projects that inspired this work</summary>

Engine Project License
Roblox boshyxd/robloxstudio-mcp MIT
Roblox yannyhl/linkedsword-mcp MIT
Roblox Roblox/studio-rust-mcp-server Official
Unity CoderGamester/mcp-unity MIT
Unity CoplayDev/unity-mcp MIT
Unreal chongdashu/unreal-mcp MIT
Unreal kevinpbuckley/VibeUE MIT
Blender ahujasid/blender-mcp MIT
Blender poly-mcp/Blender-MCP-Server MIT
Physics KAIST-M4/MCP-SIM

</details>


📄 License

AGPL-3.0-only — see LICENSE for details.

  • Improvements to the server must remain open source
  • Networked or hosted variants must not become closed forks
  • MIT and Apache-2.0 upstream code adapted with attribution preserved

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If this project helps your game development workflow, give it a ⭐

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Made with ❤️ by the open-source community

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Star History Chart

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