flash-mod-bridge
Enables AI agents to inspect and modify running Flash SWF files through a patched Ruffle player, including getting/setting display object properties, calling methods, and editing SharedObject data without reloading.
README
flash-mod-bridge
Live Flash / Ruffle bridge for AI agents and tools via MCP (Model Context Protocol).
Inspect a running SWF, walk the display list, get/set properties, call methods, and edit SharedObject data — without reloading for in-memory state — through a forked Ruffle player plus a Python MCP hub.
This is not stock Ruffle (no agent API). It is not AwayFL, Unity, or HTML5/Phaser (see suite links below).
| Piece | Path | Role |
|---|---|---|
| Patched Ruffle (desktop) | Releases → ruffle_desktop.exe |
Play SWF + HTTP mod bridge :8768 |
| Engine patches | engine/ |
modBridgeRpc sources to drop into a Ruffle tree |
| MCP hub | run_mcp.py, translator/ |
FastMCP tools (hub :8767) |
| Chrome inject | inject/ |
Optional page agent for web Ruffle |
| Self-host page | host/ |
Simple local player host |
| Flashpoint pin | flashpoint/ |
Install fork as Flashpoint’s default Ruffle |
| Agent skill | skills/flash-mod-bridge/ |
How agents should use the tools |
Status: Early public release. Core path is desktop + Flashpoint; web inject is optional.
What you can do
| Area | Capabilities |
|---|---|
| Discover | List display tree, find by keywords, list props on a path |
| Read / write | Get/set AVM properties by path (root, stage, root/Child) |
| Call | Invoke methods on display objects with JSON args |
| SharedObject | List SOs, set SO properties (saves / persistent data) |
| Raw RPC | Pass through any player JSON op via flash_mod_rpc |
| Transport | Desktop HTTP bridge, or Chrome inject when using web Ruffle |
Not supported: stock ruffle.rs builds (no modBridgeRpc), AwayFL runtimes, or rewriting the SWF on disk. Prefer live paths over re-decompiling ActionScript unless you have a separate pipeline.
Always start with ping_flash_bridge so you know a player/agent is connected before bulk get/set.
How it fits together
Agent (Cursor / Claude / Grok)
│ MCP stdio
run_mcp.py + translator/ hub :8767
│ HTTP
┌────┴──────────────────────────┐
│ Desktop forked ruffle │ :8768 ← Flashpoint / local SWF
│ Web forked Ruffle + inject/ │ optional browser path
└───────────────────────────────┘
│
AVM display list / SharedObject
| Port | Who |
|---|---|
| 8767 | Python MCP hub (agents connect here) |
| 8768 | Desktop Ruffle mod-bridge HTTP (hub falls back here) |
| 8765 / 8766 | Other suite tools (Unity WebGL / HTML5) — not this repo |
MCP tools
Names as exposed by translator/server.py:
Connection
ping_flash_bridge— hub health, desktop player, connected agentslist_connected_agents— which inject/desktop endpoints are liveflash_ping— ping the player RPCflash_mod_rpc— raw JSON request string to the player
Display list & values
flash_list_display— walk tree (max_depth,limit)flash_find— keyword search (money, score, day, …)flash_list_props— properties on a path (defaultroot)flash_get/flash_set— read/write by path (value_jsonfor set)flash_call—path+method+args_json
SharedObject
flash_list_so— known SharedObjectsflash_set_so_prop— set one SO field (name,prop,value_json)
Paths
| Path | Meaning |
|---|---|
stage |
Stage AS3 object |
root |
Root movie clip |
root/Child/Grand |
Display-list walk |
so:name |
Live SharedObject data |
so:name|prop |
SO property (| when name has / or .) |
Requirements
- Windows x64 for the prebuilt desktop player (typical)
- Python 3.10+ for the MCP hub
- A patched Ruffle build with mod bridge (prebuilt release or apply
engine/yourself) - Optional: Flashpoint for archive SWFs
- Optional: Chrome for
inject/+ web selfhosted Ruffle
Upstream Ruffle quality limits AS1/AS2/AS3 compatibility — this bridge cannot fix content Ruffle cannot run.
Quick start
1. Get the patched player (recommended)
From Releases (tag continuous):
| Asset | Role |
|---|---|
ruffle_desktop.exe |
Patched Ruffle + mod bridge (:8768) |
flash-mod-bridge-mcp.zip |
Python hub + inject/host (optional zip) |
.\ruffle_desktop.exe "D:\path\to\game.swf"
Building from source is optional — see engine/README.md.
2. Run the MCP hub
git clone https://github.com/rkuhn153/flash-mod-bridge.git
cd flash-mod-bridge
python -m venv .venv
.\.venv\Scripts\activate
pip install -r requirements.txt
python run_mcp.py
Hub listens on 8767 by default (FLASH_MOD_BRIDGE_PORT).
3. Wire an MCP client
Cursor (~/.cursor/mcp.json):
{
"mcpServers": {
"flash-mod-bridge": {
"command": "C:/Python313/python.exe",
"args": ["C:/path/to/flash-mod-bridge/run_mcp.py"],
"env": {
"FLASH_MOD_BRIDGE_PORT": "8767"
}
}
}
}
Grok Build (~/.grok/config.toml):
[mcp_servers.flash-mod-bridge]
command = 'C:\Python313\python.exe'
args = ['C:\path\to\flash-mod-bridge\run_mcp.py']
enabled = true
[mcp_servers.flash-mod-bridge.env]
FLASH_MOD_BRIDGE_PORT = "8767"
Restart the client (or reload MCP) after config changes.
4. Flashpoint (best for archive SWFs)
Pin the prebuilt player so every Flashpoint .swf launches with the bridge:
cd flash-mod-bridge\flashpoint
.\install-to-flashpoint.ps1 -DesktopExe "C:\Downloads\ruffle_desktop.exe"
# .\install-to-flashpoint.ps1 -FlashpointRoot "D:\Flashpoint" -DesktopExe "..."
Then:
- Restart Flashpoint Launcher
- Play any Flash game → forked Ruffle → :8768
- MCP hub running (
python run_mcp.py) - Agent:
ping_flash_bridge
| Detail | |
|---|---|
| Installed as | %Flashpoint%\Data\Ruffle\standalone\latest\ruffle.exe |
| Pin | Data\Ruffle\.mod-bridge-pin (blocks stock auto-update) |
| Undo | flashpoint\uninstall-pin.ps1 |
Full notes: flashpoint/README.md.
5. Web / inject (optional)
- Build web selfhosted from a patched Ruffle tree; serve
host/ - Load
inject/as an unpacked Chrome extension; hard-refresh the player tab
For Flashpoint standalone you usually do not need inject.
6. First agent session
ping_flash_bridge
→ flash_list_display / flash_find
→ flash_list_props / flash_get
→ flash_set / flash_call
→ flash_list_so / flash_set_so_prop
Player JSON RPC (reference)
The desktop/web player speaks the same ops the MCP wraps:
{"op":"ping"}
{"op":"list_display","max_depth":3,"limit":100}
{"op":"list_props","path":"root"}
{"op":"get","path":"root.someProp"}
{"op":"set","path":"root.someProp","value":999999}
{"op":"call","path":"root","method":"play","args":[]}
{"op":"find","keywords":"money,tip,score","max_depth":5,"limit":60}
{"op":"list_so"}
{"op":"set_so_prop","name":"//example_so","prop":"coins","value":999}
Use flash_mod_rpc with a JSON string when you need an op not wrapped by a dedicated tool.
AI skills
| Skill | Role |
|---|---|
skills/flash-mod-bridge |
Tool order, paths, Flashpoint, limits |
Copy-Item ".\skills\flash-mod-bridge" "$env:USERPROFILE\.cursor\skills\flash-mod-bridge" -Recurse -Force
Related projects (same suite)
| Need | Repo |
|---|---|
| Live Flash / Ruffle (this) | flash-mod-bridge |
| Live Unity get/set/patch | bepinex-mcp |
| Live Unreal runtime (UE4SS) | unreal-engine-mcp |
| Mono C# search | gamecode-rag |
| IL2CPP static decompile | il2cpp-decompiler |
Limits
- Stock Ruffle has no
modBridgeRpc— must use prebuilt or patched build. - Content must run in Ruffle; bridge quality follows emulator support.
- AwayFL / some Coolmath hosts need rehost on the fork.
- Bad paths or spammy set/call can still upset a SWF.
- Nested object writes are more limited than simple primitives.
Layout
flash-mod-bridge/
run_mcp.py # MCP entry
translator/ # FastMCP + HTTP hub
inject/ # Chrome extension agent
host/ # Simple self-host page
engine/ # Ruffle patch sources
flashpoint/ # Install/uninstall pin scripts
skills/flash-mod-bridge/
samples/
requirements.txt
README.md
LICENSE
License
- MCP, inject, host, samples, scripts: MIT — see LICENSE.
- Ruffle engine: MIT / Apache-2.0 (upstream). Patches in
engine/are intended for that tree. - Prebuilt
ruffle_desktop.exeincludes our mod-bridge patches on top of Ruffle.
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