Dice MCP Server
Provides comprehensive TRPG dice rolling functionality including standard notation, advantage/disadvantage mechanics, and success-counting dice pools. It enables users to perform complex dice logic and track roll history through an MCP-compliant interface.
README
Dice MCP Server
A Model Context Protocol (MCP) server that provides TRPG dice rolling functionality for multiple game systems.
Features
- Standard dice notation:
1d20,2d6+3,4d6,1d100,3d20-2d20+2 - Fudge/FATE dice:
4dF,4dF+3— each die rolls -1, 0, or +1 - Keep highest / lowest:
4d6kh3,2d20kl1 - Advantage / Disadvantage: D&D 5e style (bool ON/OFF)
- Bonus / Penalty dice: CoC style — extra tens dice on d100 (int 0-2)
- Critical hit / fumble: Natural 20/1 detection (bool ON/OFF)
- Target check: Two modes —
at_least(D&D: ≥) /at_most(CoC: ≤) - Success degrees: System-specific degree calculation
coc: Regular / Hard / Extreme / Critical / Fumblepf2e: Crit Success / Success / Failure / Crit Failure (±10 margin, nat 20/1 shift)pbta: Strong Hit / Weak Hit / Miss (fixed thresholds)
- Dice pool: WoD, Shadowrun — success counting, exploding, double successes
- Botch/Glitch detection (bool ON/OFF)
- Reroll: Re-roll last roll with same parameters (Inspiration, Lucky, etc.)
- Roll history: Track and review recent rolls per session
Quick Start (uvx)
{
"mcpServers": {
"dice": {
"command": "uvx",
"args": ["roleplaying-dice-mcp"]
}
}
}
Config: macOS
~/Library/Application Support/Claude/claude_desktop_config.json/ Windows%APPDATA%\Claude\claude_desktop_config.json
Alternative: pip / Docker
pip install roleplaying-dice-mcp
roleplaying-dice-mcp
docker build -t dice-mcp-server . && docker run -i dice-mcp-server
Tools
roll_dice
Roll dice using standard TRPG notation.
| Parameter | Type | Default | Description |
|---|---|---|---|
notation |
string | required | Dice expression: 1d20+5, 4d6kh3, 4dF+2, 1d100 |
advantage |
bool | false |
Roll d20 twice, take higher (1d20 only) |
disadvantage |
bool | false |
Roll d20 twice, take lower (1d20 only) |
bonus_dice |
int | 0 |
CoC bonus dice (0-2, 1d100 only) — extra tens, keep lowest |
penalty_dice |
int | 0 |
CoC penalty dice (0-2, 1d100 only) — extra tens, keep highest |
target |
int | — | DC/AC/skill value for success check |
target_mode |
string | "at_least" |
"at_least" (D&D: ≥) or "at_most" (CoC: ≤) |
critical |
bool | false |
Nat 20/1 detection. With degrees="pf2e", shifts degree ±1 step |
degrees |
string | — | "coc" / "pf2e" / "pbta" — enables degree calculation |
Examples:
// D&D 5e: advantage + critical + DC
{ "notation": "1d20+5", "advantage": true, "target": 15, "critical": true }
// D&D ability scores
{ "notation": "4d6kh3" }
// FATE
{ "notation": "4dF+3" }
// CoC: bonus die + degrees
{ "notation": "1d100", "bonus_dice": 1, "target": 65, "target_mode": "at_most", "degrees": "coc" }
// → 1d100 (보너스 ×1): [43, 73] → 43
// → 판정: 하드 성공! (43 ≤ 32) ← wait, depends on roll
// PF2e: degrees with nat 20/1 shift
{ "notation": "1d20+8", "target": 20, "critical": true, "degrees": "pf2e" }
// PbtA: fixed thresholds
{ "notation": "2d6+1", "degrees": "pbta" }
roll_pool
Dice pool with success counting.
| Parameter | Type | Default | Description |
|---|---|---|---|
pool |
int | required | Number of dice (1-50) |
sides |
int | 10 |
Sides per die |
target |
int | 8 |
Success threshold (≥) |
explode |
bool | false |
Reroll on max value |
double_on |
int | — | Double success at this value or higher |
count_ones |
bool | false |
Botch/Glitch detection |
When count_ones is enabled:
- WoD Botch: 0 successes + any 1s
- Shadowrun Glitch: Half+ dice are 1s
- Shadowrun Critical Glitch: Glitch + 0 successes
// WoD: 7d10, exploding, botch detection
{ "pool": 7, "target": 8, "explode": true, "count_ones": true }
// Shadowrun: 8d6, target 5, glitch detection
{ "pool": 8, "sides": 6, "target": 5, "count_ones": true }
reroll
Re-roll the last roll_dice or roll_pool with identical parameters. No arguments.
get_history / clear_history
| Tool | Parameter | Description |
|---|---|---|
get_history |
limit (default 10) |
Retrieve recent roll records |
clear_history |
— | Clear all history |
System Coverage
| System | Coverage | Key Features Used |
|---|---|---|
| D&D 5e | 95% | notation, advantage, critical, target, 4d6kh3 |
| CoC 7e | 85% | d100, bonus/penalty dice, degrees=coc, at_most |
| PF2e | 85% | d20+mod, degrees=pf2e, critical (nat 20/1 shift) |
| PbtA | 90% | 2d6+mod, degrees=pbta |
| FATE | 95% | 4dF+mod |
| WoD | 90% | roll_pool, explode, count_ones (botch) |
| Shadowrun | 85% | roll_pool (d6), count_ones (glitch) |
| Savage Worlds | 50% | exploding works, but no wild die or raise counting |
Project Structure
├── server.py # MCP server — tools & handlers
├── dice_parser.py # Notation parser (NdM, NdF, kh/kl)
├── history.py # Roll history manager
├── src/roleplaying_dice_mcp/ # PyPI package
├── tests/test_trpg_scenario.py
├── pyproject.toml
├── Dockerfile
└── README.md
License
MIT
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