ComfyMCP Studio
Generates 2D game assets (sprites, icons, tilesets, characters, animations) using AI workflows powered by ComfyUI with support for viewpoint control, style presets, and Unity export.
README
ComfyMCP Studio
ComfyMCP Studio is an MCP (Model Context Protocol) server for generating 2D game assets using AI workflows powered by ComfyUI.
What you get
- ComfyUI-backed generation
- Production-quality SDXL/SD1.5 workflows
- High-quality outputs by default
- Render at preset resolution (SDXL-native) then downscale for cleaner details
- Consistent character animations (img2img)
- Generate multiple poses from a single reference image
- Viewpoint control with ControlNet (top-down / side / front / 3/4)
- Generate top-down assets with stronger camera-angle consistency
- Presets for common game styles
- Icon, character, tileset, top-down presets, pixel presets
- Post-processing
- Resize, remove background, add outline
- Unity export + batch generation
Requirements
- Python: 3.10+
- ComfyUI: running locally (default
127.0.0.1:8188) - Stable Diffusion checkpoint
- SDXL recommended (default configured:
sd_xl_base_1.0.safetensors)
- SDXL recommended (default configured:
- (Optional) ControlNet models
- Required only for
generate_with_viewpoint/generate_topdown_asset
- Required only for
Installation
# Navigate to the project
cd path/ComfyAI-MCP-GameAssets
# Create virtual environment
python -m venv venv
venv\Scripts\activate
# Install dependencies
pip install -r requirements.txt
Configuration
Copy .env.example to .env and configure:
BACKEND_TYPE=comfyui
COMFYUI_HOST=127.0.0.1
COMFYUI_PORT=8188
COMFYUI_CHECKPOINT=sd_xl_base_1.0.safetensors
OUTPUT_DIR=./output
UNITY_ASSETS_DIR=C:/Projects/MyGame/Assets
ComfyUI setup
- Start ComfyUI (example):
python main.py --listen 0.0.0.0 --port 8188
- Checkpoint
- Make sure your checkpoint exists in ComfyUI (example:
ComfyUI/models/checkpoints/). - This server reads
COMFYUI_CHECKPOINTfrom.env.
- Make sure your checkpoint exists in ComfyUI (example:
ControlNet setup (for viewpoint locking)
If you use viewpoint tools, you must install a ControlNet model in:
ComfyUI/models/controlnet/
- SDXL depth model (example)
diffusers_xl_depth_full.safetensors
Restart ComfyUI after adding models.
If you see HTTP 400 Bad Request when calling /prompt, it usually means:
- The
controlnet_modelname is wrong, or - The ControlNet nodes/models are not installed/available.
Run as MCP server (Windsurf)
Add this to your MCP settings (or copy from mcp_config.json):
{
"mcpServers": {
"comfymcp-studio": {
"command": "python",
"args": ["-m", "server.main"],
"cwd": "path/ComfyAI-MCP-GameAssets",
"env": {
"BACKEND_TYPE": "comfyui",
"COMFYUI_HOST": "127.0.0.1",
"COMFYUI_PORT": "8188"
}
}
}
}
Tools
ping- Backend health checklist_available_presets- Lists preset names + configsgenerate_sprite- Single image generation from promptgenerate_icons- Batch icons + optional atlasgenerate_tileset- Tileable tiles by themegenerate_character- Character generation (prompt-driven)generate_character_animations- Img2img multi-pose animations from a reference imagegenerate_with_viewpoint- ControlNet depth-guided generation for stable camera anglegenerate_topdown_asset- Convenience wrapper for top-down assets (prop, character, creature, tile, effect)process_image- Resize / remove background / add outlinecreate_sprite_atlas- Combine images to spritesheetexport_to_unity- Export output PNGs into a Unity project folderbatch_generate- Batch generation with prompts
Presets
You can list presets via list_available_presets.
General
default- General purpose game asseticon/icon_item- Game iconscharacter/character_portrait- Character spritestileset- Seamless tileable texturesenvironment- Background/environment artprop- Game props (3/4 view)
Top-down (ControlNet)
topdown_prop- Top-down propstopdown_character- Top-down characterstopdown_creature- Top-down creatures/enemiestopdown_tile- Top-down tiles
Effects & UI
effect/magic_effect- VFX and spell effectsui_button/ui_frame- UI elements
Creatures
creature- Fantasy creatures/monsters
Style-specific
handpainted- Hand-painted art styleflat_ui- Flat design UIisometric- Isometric game assetspixel_art/pixel_character- Pixel art stylepixel_16/pixel_32/pixel_64- Specific pixel sizes
Testing
Quick smoke test
python test_generate.py --list-presets
python test_generate.py --preset icon --size 256 --steps 20 --seed 42 --save
ControlNet viewpoint tests
# Top-down prop (depth ControlNet)
python test_controlnet.py --tests prop --size 512 --strength 0.95 --save
# Top-down character (wrapper tool)
python test_controlnet.py --tests character --size 512 --strength 1.0 --save
# Multi-view for the same object
python test_controlnet.py --tests multi --views topdown,side,front,3/4 --size 512 --strength 0.90 --save
Character animation tests (img2img)
# Requires a local reference image
python test_character_animation.py --ref path\\to\\reference.png --poses idle,walking,attacking --denoise 0.35 --seed 42 --save
Output
Generated images are saved under OUTPUT_DIR when you call tools with save_to_file=true.
Typical folders:
output/controlnet/output/icons/output/characters/output/tilesets/
Troubleshooting
HTTP 400 Bad Requestfrom ComfyUI/prompt- Check ControlNet model file exists in
ComfyUI/models/controlnet/ - Verify the exact filename passed as
controlnet_model - Restart ComfyUI after installing models
- Check ControlNet model file exists in
- Results still not top-down
- Increase
control_strength(try0.90to1.0) - Use
preset=topdown_character/topdown_prop
- Increase
- Duplicated/fragmented weapons/armor
- Add explicit constraints to prompt:
single character,one sword,one shield
- Add explicit constraints to prompt:
License
MIT
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