ClaudeKit Blender MCP
Enables comprehensive control of Blender 3D from Claude Desktop, offering 26 tools for object manipulation, scene management, and material editing. It supports asset integration from platforms like Poly Haven and allows for direct execution of custom Python scripts within the Blender environment.
README
<p align="center"> <img src="assets/logos/logo.svg" alt="ClaudeKit Blender MCP Logo" width="200"> </p>
<h1 align="center">ClaudeKit Blender MCP</h1>
<p align="center"> <strong>Model Context Protocol server for Blender 3D integration with ClaudeKit enhancements.</strong> </p>
<p align="center"> <a href="#installation"><img src="https://img.shields.io/badge/node-%3E%3D18.0.0-brightgreen?style=flat-square" alt="Node.js"></a> <a href="#requirements"><img src="https://img.shields.io/badge/blender-%3E%3D3.0-orange?style=flat-square" alt="Blender"></a> <a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue?style=flat-square" alt="License"></a> </p>
<p align="center"> <a href="#installation">Installation</a> ⢠<a href="#configuration">Configuration</a> ⢠<a href="#available-tools">Tools</a> ⢠<a href="#troubleshooting">Troubleshooting</a> </p>
Features
- šØ 26 Blender Tools: Complete control over Blender from Claude Desktop
- š Object Management: Create, modify, transform objects
- š¬ Scene Control: Manage scenes, cameras, lighting
- š¦ Asset Integration: Import from Poly Haven, Sketchfab, and more
- š¼ļø Viewport Control: Take screenshots, render scenes
- š§ Material & Texture Management: Full material editing capabilities
- š Python Scripting: Execute custom Blender scripts
Installation
Option 1: Global Installation (Production Use)
npm install -g claudekit-blender-mcp
Option 2: Local Development
# Clone the repository
git clone https://github.com/yourusername/claudekit-blender-mcp.git
cd claudekit-blender-mcp
# Install dependencies
npm install
# Build the project
npm run build
Configuration
Step 1: Install Blender Addon
- Open Blender
- Go to Edit ā Preferences ā Add-ons
- Click Install... button
- Navigate to and select:
blender-addon/addon.py - Enable the addon by checking the box next to "Blender MCP Server"
The addon will automatically start the WebSocket server when Blender launches.
Step 2: Configure Claude Desktop
The configuration file location varies by OS:
- macOS:
~/Library/Application Support/Claude/claude_desktop_config.json - Windows:
%APPDATA%\Claude\claude_desktop_config.json - Linux:
~/.config/Claude/claude_desktop_config.json
Configuration for Global Installation
{
"mcpServers": {
"blender": {
"command": "npx",
"args": ["-y", "claudekit-blender-mcp"]
}
}
}
Configuration for Local Development
If using Node Version Manager (fnm, nvm, asdf):
{
"mcpServers": {
"blender": {
"command": "/absolute/path/to/node",
"args": ["/absolute/path/to/claudekit-blender-mcp/dist/index.js"]
}
}
}
Find your Node.js path:
# For fnm users
which node # Then use realpath or readlink to get actual path
# For nvm users
nvm which current
# Example paths:
# fnm: /Users/username/.local/share/fnm/node-versions/v20.19.5/installation/bin/node
# nvm: /Users/username/.nvm/versions/node/v20.19.5/bin/node
If Node.js is in system PATH:
{
"mcpServers": {
"blender": {
"command": "node",
"args": ["/absolute/path/to/claudekit-blender-mcp/dist/index.js"]
}
}
}
Step 3: Restart Claude Desktop
Important: You must completely restart Claude Desktop (not just reload):
# macOS
killall "Claude" && sleep 2 && open -a "Claude"
# Windows
# Close Claude Desktop completely from system tray, then reopen
# Linux
killall claude && claude
Verification
Test the Connection
Open Claude Desktop and try these commands:
What MCP tools do you have available?
List all Blender tools
Create a cube in Blender
Expected Output
You should see 26 tools available:
Core Blender Tools (10):
blender_execute_python: Execute Python code in Blenderblender_create_object: Create objects (cube, sphere, etc.)blender_list_objects: List all objects in sceneblender_modify_object: Modify object propertiesblender_delete_object: Delete objectsblender_get_scene_info: Get scene informationblender_render_scene: Render the current sceneblender_save_file: Save .blend fileblender_take_screenshot: Capture viewportblender_import_file: Import 3D files
Asset Integration Tools (16):
polyhaven_search_assets: Search Poly Haven librarypolyhaven_get_asset_info: Get asset detailspolyhaven_download_asset: Download assets- And more...
Troubleshooting
Error: spawn node ENOENT
Problem: Claude Desktop cannot find the node command.
Solution: Use absolute path to Node.js in your config.
# Find your Node.js path
which node
realpath $(which node) # Get the actual path if using fnm/nvm
# Update config with absolute path
# Example:
{
"mcpServers": {
"blender": {
"command": "/Users/username/.local/share/fnm/node-versions/v20.19.5/installation/bin/node",
"args": ["/path/to/project/dist/index.js"]
}
}
}
Why this happens:
- Claude Desktop runs with its own PATH environment
- Node version managers (fnm, nvm, asdf) modify shell PATH
- Claude Desktop's PATH doesn't include these custom paths
- Solution: Use absolute path to bypass PATH lookup
MCP Server Not Connecting
1. Check Claude Desktop logs:
# macOS
tail -f ~/Library/Logs/Claude/mcp*.log
# Windows
# Check: %APPDATA%\Claude\logs\
# Linux
tail -f ~/.config/Claude/logs/mcp*.log
2. Verify Blender addon is running:
- Open Blender ā Window ā Toggle System Console
- Look for: "BlenderMCP server started on localhost:9876"
3. Test MCP server manually:
# For local development
cd /path/to/claudekit-blender-mcp
node dist/index.js
# Should see:
# Starting ClaudeKit Blender MCP Server...
# Registered 10 core Blender tools
# Registered 16 asset integration tools
JSON Configuration Errors
Validate your config file:
# macOS/Linux
cat ~/Library/Application\ Support/Claude/claude_desktop_config.json | python3 -m json.tool
# Should output formatted JSON without errors
Common mistakes:
- Missing commas between entries
- Trailing commas at end of objects/arrays
- Incorrect quote types (use
"not') - Missing closing brackets
Blender Connection Timeout
Check Blender addon status:
- Blender ā Edit ā Preferences ā Add-ons
- Search for "MCP"
- Ensure checkbox is checked
- Check console for errors
Firewall issues:
- Ensure localhost connections are allowed
- Default port: 9876
- Protocol: TCP Socket
Module Not Found Errors
For local development:
cd /path/to/claudekit-blender-mcp
npm install # Reinstall dependencies
npm run build # Rebuild
Check Node.js version:
node --version # Should be >= 18.0.0
Development
Project Structure
claudekit-blender-mcp/
āāā src/
ā āāā server.ts # MCP server setup
ā āāā tools/ # Tool implementations
ā ā āāā objects.ts # Object manipulation
ā ā āāā scene.ts # Scene management
ā ā āāā materials.ts # Material system
ā ā āāā assets.ts # Asset integration
ā ā āāā ...
ā āāā utils/ # Utilities
āāā dist/ # Compiled JavaScript
āāā blender-addon/
ā āāā addon.py # Blender addon
āāā docs/ # Documentation
Development Workflow
# Watch mode (auto-rebuild on changes)
npm run dev
# Build once
npm run build
# Clean build
npm run clean && npm run build
# After making changes:
# 1. Rebuild: npm run build
# 2. Restart Claude Desktop
# 3. Test changes
Running Tests
# Run all tests (coming soon)
npm test
# Test specific tool
npm test -- objects
Available Tools
Core Blender Operations
- Object Management: Create, modify, delete, transform objects
- Scene Control: Manage scenes, cameras, lighting
- Viewport: Take screenshots, change view angles
- Rendering: Render images and animations
- File I/O: Import/export various 3D formats
Asset Integration
- Poly Haven: Search and download HDRIs, textures, models
- Sketchfab: Browse and import models
- External Sources: Custom asset sources
Advanced Features
- Material Editing: Create and modify materials
- Texture Management: Apply and manage textures
- Python Scripting: Execute custom Blender scripts
- Batch Operations: Process multiple objects
Requirements
- Node.js: >= 18.0.0
- Blender: >= 3.0 (tested with 3.6+)
- Claude Desktop: Latest version
- OS: macOS, Windows, or Linux
Tips for End Users
Best Practices
- Always start Blender before using Claude Desktop
- Keep Blender console open to see real-time feedback
- Save your work frequently - use "save the Blender file"
- Use descriptive names for objects to make them easy to reference
- Start with simple commands to verify connection
Example Workflows
Creating a scene:
1. "Create a cube in Blender"
2. "Add a sphere 5 units above the cube"
3. "Create a camera looking at the objects"
4. "Add a sun light to the scene"
5. "Take a screenshot of the viewport"
Working with materials:
1. "Create a red metallic material"
2. "Apply it to the cube"
3. "Make the sphere glass-like"
Asset integration:
1. "Search for HDRI sky on Poly Haven"
2. "Download the first result"
3. "Set it as environment texture"
Support
Getting Help
- Documentation: Check
/docsfolder for detailed guides - Issues: Report bugs on GitHub Issues
- Logs: Always check Claude Desktop logs first
Reporting Bugs
Include:
- Claude Desktop version
- Node.js version (
node --version) - Blender version
- OS and version
- Config file content (remove sensitive data)
- Error logs from Claude Desktop
- Blender console output
Contributing
Contributions are welcome! Please:
- Fork the repository
- Create a feature branch
- Make your changes
- Add tests if applicable
- Submit a pull request
License
MIT License - See LICENSE file for details
Acknowledgments
- Built with Model Context Protocol
- Integrates with Poly Haven
- Powered by Blender
Made with ā¤ļø by ClaudeKit Team
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