blockworld
Enables AI agents to build voxel structures in a 3D world using primitive shape tools like boxes, cylinders, cones, spheres, and tubes.
README
Blockworld
YouTube Video: https://youtu.be/EHHd7kv7y3I
A voxel world for an AI agent to build in.
- An MCP server — tools for placing blocks.
- A viewer — renders the world as line art, live, block by block as the agent works.
- Skills — markdown that teaches an agent what a fairytale castle or a dragon looks like, and how to build one here.
The agent brings the knowledge. The server gives it hands. The skills give it the brief.
<img src="./image.jpg">
Run it
npm install
npm run viewer # → http://localhost:5173/viewer/
Opens with a mock castle so you can see it working straight away. Add ?live to suppress it.
Then point an agent at the MCP server:
{
"mcpServers": {
"blockworld": {
"command": "node",
"args": ["/absolute/path/to/blockworld/server.js"]
}
}
}
It broadcasts on a WebSocket, so the viewer shows each block as it lands.
> build me a castle
> build me a dragon
Controls
| drag / scroll / right-drag | orbit, zoom, pan |
| F | reframe |
| R | auto-rotate |
| G / E | grid, edges |
| 1–4 | three-quarter, front, side, plan |
2 is the silhouette view — the best angle for judging what a build actually reads as.
Tools
world_info |
the grid scale — call first |
list_materials |
100 materials |
place_box |
walls, floors, rooms |
place_cylinder |
towers, columns |
place_cone |
spires, caps, horns |
place_sphere |
domes, skulls, orbs |
place_tube |
curved forms — necks, tails, bodies |
mirror |
build one half, mirror it |
remove_box |
carve gates, windows |
place_block |
detail only |
clear · describe_world |
reset, inspect |
Everything is cubes. place_sphere and place_tube don't render spheres or tubes — they rasterize a shape into cubes server-side. The point is tool-call economy: the agent describes a form (a path, a radius, a taper) instead of computing five thousand coordinates.
Skills
.claude/skills/
blockworld/ scale, materials, primitives, build order ← read first
castle/ fairytale: slender spires, steep caps, gold
dragon/ S-curve spine, membrane wings, taper
Plain markdown, no vendor syntax. Claude Code and Grok both discover .claude/skills/ automatically. Grok also reads .grok/skills/, and some agents use .agents/skills/ — the path doesn't matter to the content, so rename freely. Any other agent: point it at the files directly.
The one dial
config.js:
export const BLOCK_SIZE = 1.0; // metres per block
Everything follows — viewer scale, server readouts, and the agent's own sense of how big to build. It doesn't read the block size from markdown; it calls world_info, which derives reference dimensions from the config at runtime:
One block is 50 cm.
castle wall 18 tall
castle tower 52 tall
large dragon 100 long
The skills are written in ratios — wingspan = 1.5× body length, towers 3× the wall — never metres. So halving BLOCK_SIZE gets you a dragon that's still 50m long but made of 8× the cubes. No skill edits.
Layout
config.js the one dial
palette.js 100 materials, shared
server.js MCP over stdio + WebSocket :8080
viewer/index.html Three.js from CDN, no build step
.claude/skills/ blockworld · castle · dragon
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