AutoGodot
Autonomous game development framework that lets AI agents program, design scenes, and run visual QA on Godot 4.x projects — all through the Model Context Protocol (MCP).
README
AutoGodot
Autonomous game development framework that lets AI agents program, design scenes, and run visual QA on Godot 4.7 projects — all through the Model Context Protocol (MCP).
What It Does
An AI agent (Claude Desktop, VS Code, or any MCP-compatible client) can:
- Write game files — Create/edit GDScript (
.gd) and scene (.tscn) files directly - Run Godot tests — Launch the project, capture console output, detect errors
- Capture screenshots — Take visual QA screenshots of the running game for design verification
Quick Start (Ubuntu)
git clone https://github.com/YOUR_USERNAME/autogodot.git
cd autogodot
chmod +x scripts/setup_and_run.sh
./scripts/setup_and_run.sh
The setup script handles everything:
- Verifies Python 3.10+ and Godot 4.7 are installed
- Creates an isolated virtual environment
- Installs all dependencies
- Injects MCP server config into Claude Desktop (auto-detected)
- Starts the MCP server
Manual Setup
python3 -m venv .venv
source .venv/bin/activate
pip install -r requirements.txt
python core/mcp_server.py
MCP Tools
| Tool | Description |
|---|---|
write_game_file |
Create or overwrite .gd, .tscn, .tres files in the project |
run_godot_test |
Launch Godot with a scene, capture stdout/stderr, enforce timeout |
capture_game_screen |
Screenshot the running game window, return Base64 JPEG |
read_scene |
Parse a .tscn into structured JSON |
create_scene |
Build a .tscn from a JSON definition |
modify_scene |
Apply surgical operations to an existing .tscn |
Configuration
| Environment Variable | Default | Description |
|---|---|---|
GODOT_PATH |
godot4 |
Path to Godot 4.7 executable |
GODOT_PROJECT |
. (cwd) |
Path to the Godot project directory |
SKIP_CLAUDE_CFG |
0 |
Set to 1 to skip Claude Desktop config injection |
Project Structure
autogodot/
├── config/ # MCP client config templates
├── core/
│ ├── __init__.py
│ ├── mcp_server.py # MCP server (stdio transport)
│ ├── godot_controller.py # Godot subprocess management
│ ├── scene_builder.py # Structured .tscn manipulation (read/create/modify)
│ └── vision_qa.py # Screen capture and visual QA
├── scripts/
│ └── setup_and_run.sh # One-click Ubuntu setup
├── .gitignore
├── requirements.txt
└── README.md
Requirements
- Python 3.10 or later
- Godot 4.7 (recommended)
- OS Linux (Ubuntu 22.04+ recommended)
License
MIT
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