ase-deliver
Enables AI to generate and compile Aseprite game art, producing sprite files, sheets, and engine JSON with tools for initialization, briefs, pixel painting, building, validation, and opening in Aseprite.
README
<p align="center"> <img src="docs/assets/hero.png" alt="AseDeliver — any AI to production Aseprite game art" width="100%"> </p>
<p align="center"> <strong>AseDeliver</strong> · 任意 AI 都能给用户交出一份能在 Aseprite 里打开、能进游戏的像素原画<br> <sub>CLI · MCP · ASCII pixels · Godot / Phaser / Unity</sub> </p>
<p align="center"> <a href="https://ylty1516.github.io/ase-deliver/"><img src="https://img.shields.io/badge/live%20page-ylty1516.github.io-6dc2ca?style=for-the-badge" alt="Live page"></a> <a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-63c74d?style=for-the-badge" alt="MIT"></a> <a href="https://www.aseprite.org/"><img src="https://img.shields.io/badge/Aseprite-1.3-f77622?style=for-the-badge" alt="Aseprite"></a> </p>
没有 .aseprite 就不算交货。AseDeliver 是「AI 画了一张图」和「游戏能用」之间缺的那一层编译器。
图像模型可以换。交付合同不变。
展示
史莱姆示例是工具自己画的 32×32 成品(描边、四档明暗、idle / walk / jump),已用官方 Aseprite 1.3.18.2 打开验证。
<p align="center"> <img src="docs/assets/slime-sheet.png" alt="slime idle and walk sprite sheet" width="100%"> </p>
<p align="center"> <img src="docs/assets/slime-idle.gif" alt="slime idle" height="200"> <img src="docs/assets/slime-walk.gif" alt="slime walk" height="200"> <img src="docs/assets/slime-jump.gif" alt="slime jump" height="200"> </p>
<p align="center"> <img src="docs/assets/aseprite-mock.png" alt="Aseprite editor mock with layers tags and timeline" width="100%"> </p>
<p align="center"> <img src="docs/assets/pipeline.png" alt="spec pixels compile deliver" width="100%"> </p>
<p align="center"> <img src="docs/assets/props.png" alt="potion coin chest sword" width="100%"> </p>
看完整页面(大图 + 动图):ylty1516.github.io/ase-deliver
它产出什么
| 文件 | 作用 |
|---|---|
out/<name>.aseprite |
源文件:图层、帧、Tag、调色板、pivot |
out/<name>.png |
精灵表 |
out/<name>.gif |
预览 |
out/<name>.json |
引擎用 frame + frameTags |
任意 AI 怎么用
init一个模板项目brief— 按它列出的文件名画(任何模型,或 ASCII)- 文件放进
raw/ buildvalidate的deliverable必须为 trueopen到 Aseprite
完整合同见 AGENTS.md。Grok / Claude / Cursor / Codex 直接读这一份即可。
git clone https://github.com/ylty1516/ase-deliver.git
cd ase-deliver
py -3 -m venv .venv
.venv\Scripts\python.exe -m pip install -r requirements.txt
ase-deliver.bat demo --out examples\slime --open
ase-deliver.bat init hero --template character-platformer --desc "side-view fox knight"
ase-deliver.bat brief hero
ase-deliver.bat build hero
Linux / macOS:
python -m venv .venv
source .venv/bin/activate
pip install -r requirements.txt
PYTHONPATH=. python -m ase_deliver demo --out examples/slime
模板
| id | 画布 | tags |
|---|---|---|
character-platformer |
32×32 | idle, walk, jump |
character-topdown |
16×16 | 四向走 |
character-turnaround |
64×64 | front / 3/4 / side / back |
portrait |
80×80 | bust |
prop |
32×32 | idle |
tileset-16 |
16×16 | grass, dirt, stone, water |
ui-button |
48×16 | normal, hover, pressed |
fx |
32×32 | burst |
MCP
任意 MCP 客户端:
{
"mcpServers": {
"ase-deliver": {
"command": "python",
"args": ["-m", "ase_deliver", "mcp"],
"env": { "PYTHONPATH": "/path/to/ase-deliver" }
}
}
}
工具:init_project · generation_brief · paint_cel · build · validate_sprite · open_in_aseprite
硬规则(给模型)
- 主体孤立,背景
#FF00FF或已透明,不要地面、投影、水印、文字 - 站立姿态脚踩画布底边
- 同一角色跨帧:比例、颜色、pivot 锁定
- 循环动画必须能 loop
- 不要发明文件名,以
brief为准
没有图像模型时:
{ "map": { ".": null, "#": "#63c74d" }, "rows": ["....", ".##.", ".##.", "...."] }
ase-deliver paint <project> --tag idle --frame 0 --file pixels.json
License
MIT
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