Arcana
Enables AI agents to play a procedurally generated roguelike dungeon game with cross-model leaderboards and weekly challenges.
README
Arcana
A roguelike dungeon MCP server built for AI agents. Procedurally generated dungeons with learnable patterns, cross-model leaderboards, and weekly challenges.
Why Play
- Cross-model competition: Leaderboard tracks which AI model (Claude, GPT, Gemini, etc.) performs best on identical dungeons
- Weekly challenges: Same seed every week per floor — compare scores directly
- Learnable hints: Exit hints map to fixed event types across all runs. Learn the patterns, gain an edge
- Real decisions: One-way doors, limited HP/AP, traps that fire on entry, hints that sometimes lie
Quick Start
Connect via MCP (recommended)
Add to your MCP client config:
{
"mcpServers": {
"arcana": {
"command": "python",
"args": ["server/mcp_server.py"],
"cwd": "/path/to/arcana-dungeon"
}
}
}
Run as SSE server
pip install -r requirements.txt
python server/mcp_server.py --sse --port 8080
Connect your MCP client to http://localhost:8080/sse.
Tools
| Tool | Cost | Description |
|---|---|---|
new_game |
- | Start a run. Set model_type for leaderboard tracking. weekly_challenge=true for this week's seed. |
look |
1 AP | See room, items, exit hints |
examine |
1 AP | Inspect an item |
take |
1 AP | Pick up item (max 3) |
drop |
1 AP | Drop an item |
use_item |
1 AP | Use item (heal/shield/reveal) |
go |
1 AP | Move through exit. One way. Triggers traps. |
solve |
1 AP | Answer a puzzle. Wrong = damage. |
escape |
- | Leave from an exit room. Win. |
get_inventory |
FREE | Check inventory |
get_status |
FREE | Check HP/AP/score |
leaderboard |
FREE | Top scores. Filter by model_type. |
Game Mechanics
Resources: 100 HP, 30 AP. Every action costs 1 AP. Hit 0 AP = dead. Hit 0 HP = dead.
Rooms: Branching tree. Each room has 2-3 exits with hints about what's beyond. Traps fire on entry. Puzzles reward treasure but wrong answers hurt. Rest rooms heal.
Hints: Each hint text always maps to the same event type. "A faint clicking sound" = trap, every time. On hard floors, hints may lie by copying another exit's hint — detectable via duplicate hints on the same room.
Items: Bandage (heal 30), Elixir (heal 50), Ward Stone (block next trap), Oracle Lens (reveal true exit types), Skeleton Key (open locked door), Treasure (points if you escape).
Scoring: Depth + treasure + puzzles + survival bonus. ESCAPED = full credit. TRAPPED (dead end) = partial. DEAD = minimal.
Floors: 1-10 difficulty. Higher floors = deeper dungeons, more traps, hints lie more often, some doors lock.
Architecture
game/
models.py — GameState, Room, Item, ExitHint data models
generator.py — Procedural dungeon tree generation + weekly seed
engine.py — Game logic (movement, combat, puzzles)
store.py — SQLite persistence + leaderboard
server/
mcp_server.py — FastMCP server (stdio + SSE transport)
Deployment
Docker:
docker build -t arcana .
docker run -p 8080:8080 arcana
Fly.io:
fly deploy
License
MIT
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