Arcana

Arcana

Enables AI agents to play a procedurally generated roguelike dungeon game with cross-model leaderboards and weekly challenges.

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README

Arcana

A roguelike dungeon MCP server built for AI agents. Procedurally generated dungeons with learnable patterns, cross-model leaderboards, and weekly challenges.

Why Play

  • Cross-model competition: Leaderboard tracks which AI model (Claude, GPT, Gemini, etc.) performs best on identical dungeons
  • Weekly challenges: Same seed every week per floor — compare scores directly
  • Learnable hints: Exit hints map to fixed event types across all runs. Learn the patterns, gain an edge
  • Real decisions: One-way doors, limited HP/AP, traps that fire on entry, hints that sometimes lie

Quick Start

Connect via MCP (recommended)

Add to your MCP client config:

{
  "mcpServers": {
    "arcana": {
      "command": "python",
      "args": ["server/mcp_server.py"],
      "cwd": "/path/to/arcana-dungeon"
    }
  }
}

Run as SSE server

pip install -r requirements.txt
python server/mcp_server.py --sse --port 8080

Connect your MCP client to http://localhost:8080/sse.

Tools

Tool Cost Description
new_game - Start a run. Set model_type for leaderboard tracking. weekly_challenge=true for this week's seed.
look 1 AP See room, items, exit hints
examine 1 AP Inspect an item
take 1 AP Pick up item (max 3)
drop 1 AP Drop an item
use_item 1 AP Use item (heal/shield/reveal)
go 1 AP Move through exit. One way. Triggers traps.
solve 1 AP Answer a puzzle. Wrong = damage.
escape - Leave from an exit room. Win.
get_inventory FREE Check inventory
get_status FREE Check HP/AP/score
leaderboard FREE Top scores. Filter by model_type.

Game Mechanics

Resources: 100 HP, 30 AP. Every action costs 1 AP. Hit 0 AP = dead. Hit 0 HP = dead.

Rooms: Branching tree. Each room has 2-3 exits with hints about what's beyond. Traps fire on entry. Puzzles reward treasure but wrong answers hurt. Rest rooms heal.

Hints: Each hint text always maps to the same event type. "A faint clicking sound" = trap, every time. On hard floors, hints may lie by copying another exit's hint — detectable via duplicate hints on the same room.

Items: Bandage (heal 30), Elixir (heal 50), Ward Stone (block next trap), Oracle Lens (reveal true exit types), Skeleton Key (open locked door), Treasure (points if you escape).

Scoring: Depth + treasure + puzzles + survival bonus. ESCAPED = full credit. TRAPPED (dead end) = partial. DEAD = minimal.

Floors: 1-10 difficulty. Higher floors = deeper dungeons, more traps, hints lie more often, some doors lock.

Architecture

game/
  models.py     — GameState, Room, Item, ExitHint data models
  generator.py  — Procedural dungeon tree generation + weekly seed
  engine.py     — Game logic (movement, combat, puzzles)
  store.py      — SQLite persistence + leaderboard
server/
  mcp_server.py — FastMCP server (stdio + SSE transport)

Deployment

Docker:

docker build -t arcana .
docker run -p 8080:8080 arcana

Fly.io:

fly deploy

License

MIT

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