ainpcengine
MCP server for creating, managing, and interacting with AI-powered NPCs with persistent memory, supporting dialogue, game events, and persona generation for coding agents.
README
<p align="center"> <a href="https://ainpcengine.com"> <img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/ainpcengine-hero-1.jpg" alt="AINPCEngine — AI-powered NPCs with persistent memory" width="100%"> </a> </p>
<h1 align="center">ainpc — AINPCEngine CLI & MCP Server</h1>
<p align="center"><b>Create, talk to, and manage AI-powered NPCs from the command line. Built for coding agents.</b><br> NPCs that remember players across sessions, react to game events, and stay in character — powered by <a href="https://ainpcengine.com">AINPCEngine</a>.</p>
<p align="center"> <a href="https://ainpcengine.com">Website</a> · <a href="https://ainpcengine.com/docs">Docs</a> · <a href="https://ainpcengine.com/demo">Live Demo</a> · <a href="https://ainpcengine.com/pricing">Pricing</a> </p>
<p align="center"> <a href="https://smithery.ai/servers/jyswee/ainpcengine"><img src="https://smithery.ai/badge/jyswee/ainpcengine" alt="smithery badge"></a> </p>
Meet the NPCs
Every one of these is a live AI NPC on the public demo — persistent memory, daily schedules, moods, and secrets. Click through and talk to them.
<table> <tr> <td align="center" width="25%"><a href="https://ainpcengine.com/demo"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/npc_grok_the_blacksmith.webp" alt="Grok the Blacksmith" width="100%"></a><br><b>Grok the Blacksmith</b><br><i>merchant · Village Guard</i><br><sub>"Aye, what d'ye need? I've blades sharp enough to split a hair."</sub></td> <td align="center" width="25%"><a href="https://ainpcengine.com/demo"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/npc_elara_nightbloom.webp" alt="Elara Nightbloom" width="100%"></a><br><b>Elara Nightbloom</b><br><i>herbalist · Healers Circle</i><br><sub>"Every leaf tells a story, if you know how to listen."</sub></td> <td align="center" width="25%"><a href="https://ainpcengine.com/demo"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/npc_captain_voss.webp" alt="Captain Voss" width="100%"></a><br><b>Captain Voss</b><br><i>guard · Town Watch</i><br><sub>"State your business or move along. I haven't got all day."</sub></td> <td align="center" width="25%"><a href="https://ainpcengine.com/demo"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/npc_pip_tanglefoot.webp" alt="Pip Tanglefoot" width="100%"></a><br><b>Pip Tanglefoot</b><br><i>innkeeper · Merchants Guild</i><br><sub>"Welcome, welcome! Ale's cold, stew's hot, and the beds only have a few bugs!"</sub></td> </tr> <tr> <td align="center" width="25%"><a href="https://ainpcengine.com/demo"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/npc_sister_maren.webp" alt="Sister Maren" width="100%"></a><br><b>Sister Maren</b><br><i>priest · Temple of the Dawnlight</i><br><sub>"The light does not judge, child. It only reveals what is already there."</sub></td> <td align="center" width="25%"><a href="https://ainpcengine.com/demo"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/npc_dax_ironjaw.webp" alt="Dax Ironjaw" width="100%"></a><br><b>Dax Ironjaw</b><br><i>merchant</i><br><sub>"A fair deal? Friend, every deal I make is fair — for me."</sub></td> <td align="center" width="25%"><a href="https://ainpcengine.com/demo"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/npc_old_thorn.webp" alt="Old Thorn" width="100%"></a><br><b>Old Thorn</b><br><i>farmer</i><br><sub>"Rain's coming. Or trouble. Same thing, usually."</sub></td> <td align="center" width="25%"><a href="https://ainpcengine.com/demo"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/npc_lyra_ashford.webp" alt="Lyra Ashford" width="100%"></a><br><b>Lyra Ashford</b><br><i>scholar · Academy of Letters</i><br><sub>"If the answer isn't in this book, I simply haven't found the right page yet."</sub></td> </tr> </table>
See It In Action
Real terminal sessions, real dashboard — no mockups. Click any card to watch.
<table> <tr> <td align="center" width="20%"><a href="https://ainpcengine.com/#demo-videos"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/ainpc-gtm-1-poster.png" alt="CLI & Coding Agents demo" width="100%"></a><br><b>CLI & Coding Agents</b><br><sub>Signup to a remembering NPC — one terminal, 75 seconds</sub></td> <td align="center" width="20%"><a href="https://ainpcengine.com/#demo-videos"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/ainpc-gtm-2-poster.png" alt="Dashboard demo" width="100%"></a><br><b>Dashboard</b><br><sub>Mission control: live NPC, game and interaction KPIs</sub></td> <td align="center" width="20%"><a href="https://ainpcengine.com/#demo-videos"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/ainpc-gtm-3-poster.png" alt="Games demo" width="100%"></a><br><b>Games</b><br><sub>Each game gets its own world — create one in seconds</sub></td> <td align="center" width="20%"><a href="https://ainpcengine.com/#demo-videos"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/ainpc-gtm-4-poster.png" alt="NPCs demo" width="100%"></a><br><b>NPCs</b><br><sub>Create an NPC: role, traits, speech style, backstory</sub></td> <td align="center" width="20%"><a href="https://ainpcengine.com/#demo-videos"><img src="https://prodmedia.tyga.host/public/tyga.cloud/landing/ainpcengine.com/ainpc-gtm-5-poster.png" alt="Playground demo" width="100%"></a><br><b>Playground</b><br><sub>Chat live with your NPC — watch it remember the debt</sub></td> </tr> </table>
Why AINPCEngine
- Persistent memory — NPCs remember every player across sessions: names, debts, favors, grudges
- Dynamic personalities — traits, moods, daily schedules, secrets; NPCs stay in character
- Full game-event coverage — dialogue, combat, trade, and quest events through one API
- AI persona generation — generate a complete NPC (backstory, traits, speech style) from a role
- NPC voice (TTS) — give any NPC a voice via the speak endpoint
- REST + WebSocket — request/response or realtime streaming, your choice
- Agent-native — 49 MCP tools; coding agents can create and manage NPCs end-to-end
- SDKs for every engine — Unity, Unreal, Godot, Rust, Node.js, plus a CLI
Pricing
Plans from $29/mo with a 7-day free trial ($0 today). See pricing →
Install
npm install -g ainpc-cli
Get Your API Key
ainpc signup "My Studio" --email you@studio.com --password ********
Creates your studio and auto-saves an npk_ API key. Then log in at https://ainpcengine.com and add a card to start the 7-day free trial ($0 today, plans from $29/mo). Or sign up at https://ainpcengine.com/auth/register and generate a key in Studio Dashboard → API Keys.
Quick Start
# Login (one time)
ainpc login --key YOUR_API_KEY --game my-rpg
# Create an NPC
ainpc create "Grok the Blacksmith" --role merchant --traits gruff,loyal
# Talk to them
ainpc say NPC_ID "Got any swords?"
# AI-generate a full NPC (NPC Persona)
ainpc generate --role guard --name "Captain Voss"
# List all NPCs
ainpc list
# Check status
ainpc status
Per-Project Config
ainpc login --local --key YOUR_KEY --game my-rpg # saves to .ainpc/config.json
ainpc login --key YOUR_KEY --game my-rpg # saves to ~/.ainpc/config.json
ainpc config # show active config
Local config overrides global. Add .ainpc/ to your .gitignore.
Agent Integration
Add to your CLAUDE.md, .cursorrules, .clinerules, or .windsurfrules:
Use the ainpc CLI for NPC management.
Config auto-loaded from .ainpc/config.json or AINPC_API_KEY env.
Run ainpc --help for full reference.
MCP Server
49 tools for AI agents: NPC CRUD, dialogue, game events, persona generation, studio account, usage and billing.
Local (stdio):
{ "mcpServers": { "ainpcengine": { "type": "stdio", "command": "ainpc", "args": ["mcp-serve"] } } }
Requires npm install -g ainpc-cli + ainpc login --key npk_YOUR_KEY --game my-rpg (or AINPC_API_KEY env).
Remote (SSE, zero install) — for Claude Web and other web-based agents:
{ "mcpServers": { "ainpcengine": { "type": "sse", "url": "https://mcp.ainpcengine.com/sse",
"headers": { "Authorization": "Bearer npk_YOUR_API_KEY" } } } }
No key yet? Connect keyless — the remote server starts in onboarding mode and an agent can self-signup via the ainpc_signup tool.
Commands
ainpc create "Name" --role R Create NPC
ainpc list List all NPCs
ainpc show NPC_ID Show detail
ainpc say NPC_ID "message" Talk to NPC
ainpc generate --role guard AI-generate NPC
ainpc speak NPC_ID "text" NPC voice (TTS)
ainpc status Quick overview
ainpc --help Full reference
Environment Variables
AINPC_API_KEY=your-key
AINPC_GAME_ID=my-rpg
AINPC_BASE_URL=https://ainpcengine.com # optional
Links
- Platform: https://ainpcengine.com
- Docs: https://ainpcengine.com/docs
- Demo: https://ainpcengine.com/demo
License
Proprietary — see LICENSE. © 2026 Tyga.Cloud Ltd.
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